go_dreamfactory/modules/gm/comp_configure.go

60 lines
1.4 KiB
Go

package gm
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
"sync"
)
const (
//game_daddy = "game_daddy.json"
)
///配置管理基础组件
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
//err = this.LoadConfigure(game_daddy, cfg.NewGameInitial)
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
// func (this *configureComp) GetYouDaddyConf() (configure *cfg.GameInitial, err error) {
// var (
// v interface{}
// ok bool
// )
// if v, err = this.GetConfigure(game_daddy); err != nil {
// return
// } else {
// if configure, ok = v.(*cfg.GameInitial); !ok {
// err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
// return
// }
// }
// return
// }