101 lines
2.0 KiB
Go
101 lines
2.0 KiB
Go
package sys
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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type ModelSys struct {
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modules.MCompModel
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moduleSys *ModuleSys
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service core.IService
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}
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func (this *ModelSys) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.TableName = comm.TableSys
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err = this.MCompModel.Init(service, module, comp, options)
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this.moduleSys = module.(*ModuleSys)
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this.service = service
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return
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}
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// 是否允许访问功能,条件:玩家等级
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func (this *ModelSys) IsAccess(funName string, uid string) (code pb.ErrorCode) {
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user := this.moduleSys.ModuleUser.GetUser(uid)
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if user != nil {
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conf := this.moduleSys.configure.getFuncCfg(funName)
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if conf != nil {
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this.validCond(uid, conf)
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}
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}
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return
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}
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func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) string {
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var flag bool
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for _, conf := range condData.Main {
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switch conf.Key {
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case 1: //等级
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iuser := this.moduleSys.ModuleUser
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user := iuser.GetUser(uid)
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if user == nil {
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flag = false
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return ""
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}
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if user.Lv >= conf.Param {
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flag = true
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}else{
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flag = false
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}
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case 2: //关卡ID
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iuser := this.moduleSys.ModuleUser
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ex, err := iuser.GetUserExpand(uid)
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if err != nil {
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flag = false
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return ""
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}
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if ex.Uid == "" {
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flag = false
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return ""
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}
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if v, ok := ex.Mline[1]; ok {
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if v >= conf.Param {
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flag = true
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}else{
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flag = false
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}
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}else{
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flag = false
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}
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case 3: //世界任务ID
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module, err := this.service.GetModule(comm.ModuleWorldtask)
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if err != nil {
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this.moduleSys.Debugln(err)
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flag = false
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return ""
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}
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if i, ok := module.(comm.IWorldtask); ok {
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d := i.GetMyWorldtask(uid)
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if _, ok := d.LastTaskIds[conf.Param]; ok {
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flag = true
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}else{
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flag = false
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}
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}else{
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flag = false
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}
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}
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}
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if flag {
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return condData.Id
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}
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return ""
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}
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