go_dreamfactory/modules/worldtask/api_accept.go
2023-06-06 09:52:44 +08:00

132 lines
3.8 KiB
Go

package worldtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
// 任务接取
func (a *apiComp) AcceptCheck(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (errdata *pb.ErrorData) {
if req.TaskId <= 0 || req.GroupId <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (a *apiComp) Accept(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (errdata *pb.ErrorData) {
if code = a.AcceptCheck(session, req); code != pb.ErrorCode_Success {
return
}
data = &pb.ErrorData{}
uid := session.GetUserId()
user := a.module.ModuleUser.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
data.Title = code.ToString()
data.Datastring = uid
return
}
rsp := &pb.WorldtaskAcceptResp{}
myWorldtask, err := a.module.modelWorldtask.getWorldtask(uid)
if err != nil {
code = pb.ErrorCode_DBError
data.Title = code.ToString()
data.Datastring = uid
return
}
// 当前任务配置
curTaskConf, err := a.module.configure.getWorldtaskById(req.TaskId)
if err != nil || curTaskConf == nil {
code = pb.ErrorCode_ConfigNoFound
data.Title = code.ToString()
data.Message = err.Error()
return
}
// 判断玩家等级要求
if user.Lv < curTaskConf.Lock {
code = pb.ErrorCode_WorldtaskLvNotEnough
data.Title = code.ToString()
data.Message = fmt.Sprintf("实际等级:%d 期望等级:%d", user.Lv, curTaskConf.Lock)
return
}
// 前置任务ID 只有世界任务才校验前置
if !a.module.modelWorldtask.IsPreFinished(req.GroupId, myWorldtask, curTaskConf) {
code = pb.ErrorCode_WorldtaskLastUnFinished
data.Title = code.ToString()
data.Message = fmt.Sprintf("%v前置任务%v未完成", curTaskConf.Key, curTaskConf.Ontxe)
return
}
if myWorldtask.CurrentTask == nil {
myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask)
}
myWorldtask.CurrentTask[curTaskConf.Group] = &pb.Worldtask{
TaskId: req.TaskId,
TaskType: curTaskConf.Des,
NpcStatus: 1, //接取
}
update := map[string]interface{}{
"currentTask": myWorldtask.CurrentTask,
}
if err := a.module.modelWorldtask.Change(uid, update); err != nil {
code = pb.ErrorCode_DBError
return
}
//判断是否要结束任务
if ((len(curTaskConf.Completetask) == 1 && curTaskConf.Completetask[0] == 0) || len(curTaskConf.Completetask) == 0) &&
curTaskConf.DeliverNpc == 0 {
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
//结束任务
a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf)
a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf)
} else if curTaskConf.DeliverNpc == 0 && len(curTaskConf.Completetask) > 0 {
var flag bool
conds, err := a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...)
if err == nil {
for _, cond := range conds {
if cond.State == pb.BuriedItemFinishState_buried_finish {
flag = true
rsp.CondiIds = append(rsp.CondiIds, cond.Conid)
} else {
flag = false
break
}
}
}
if flag {
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf)
a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf)
return
}
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
} else {
// 已完成的任务条件
conds, err := a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...)
if err == nil {
var unfinishCondIds []int32
for _, cond := range conds {
if cond.State == pb.BuriedItemFinishState_buried_finish {
rsp.CondiIds = append(rsp.CondiIds, cond.Conid)
} else if cond.State == pb.BuriedItemFinishState_buried_unfinish {
unfinishCondIds = append(unfinishCondIds, cond.Conid)
}
}
a.module.ModuleBuried.ActiveCondition(uid, unfinishCondIds...)
}
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
}
return
}