93 lines
4.6 KiB
Go
93 lines
4.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameShopData struct {
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Shopid int32
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Tab int32
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Shopname string
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UpperShop string
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Needshow []*Gameatn
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Rtype int32
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Rtime int32
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Rnum int32
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Rneed []*Gameatn
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Shopitem []int32
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}
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const TypeId_GameShopData = 1787452988
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func (*GameShopData) GetTypeId() int32 {
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return 1787452988
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}
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func (_v *GameShopData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopid"].(float64); !_ok_ { err = errors.New("shopid error"); return }; _v.Shopid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab"].(float64); !_ok_ { err = errors.New("tab error"); return }; _v.Tab = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["shopname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Shopname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Shopname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["upper_shop"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.UpperShop error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.UpperShop, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["needshow"].([]interface{}); !_ok_ { err = errors.New("needshow error"); return }
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_v.Needshow = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Needshow = append(_v.Needshow, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtime"].(float64); !_ok_ { err = errors.New("rtime error"); return }; _v.Rtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rnum"].(float64); !_ok_ { err = errors.New("rnum error"); return }; _v.Rnum = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["rneed"].([]interface{}); !_ok_ { err = errors.New("rneed error"); return }
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_v.Rneed = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Rneed = append(_v.Rneed, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["shopitem"].([]interface{}); !_ok_ { err = errors.New("shopitem error"); return }
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_v.Shopitem = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Shopitem = append(_v.Shopitem, _list_v_)
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}
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}
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return
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}
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func DeserializeGameShopData(_buf map[string]interface{}) (*GameShopData, error) {
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v := &GameShopData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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