43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
type GameModel struct {
|
|
_dataMap map[string]*GameModelData
|
|
_dataList []*GameModelData
|
|
}
|
|
|
|
func NewGameModel(_buf []map[string]interface{}) (*GameModel, error) {
|
|
_dataList := make([]*GameModelData, 0, len(_buf))
|
|
dataMap := make(map[string]*GameModelData)
|
|
for _, _ele_ := range _buf {
|
|
if _v, err2 := DeserializeGameModelData(_ele_); err2 != nil {
|
|
return nil, err2
|
|
} else {
|
|
_dataList = append(_dataList, _v)
|
|
dataMap[_v.Id] = _v
|
|
}
|
|
}
|
|
return &GameModel{_dataList:_dataList, _dataMap:dataMap}, nil
|
|
}
|
|
|
|
func (table *GameModel) GetDataMap() map[string]*GameModelData {
|
|
return table._dataMap
|
|
}
|
|
|
|
func (table *GameModel) GetDataList() []*GameModelData {
|
|
return table._dataList
|
|
}
|
|
|
|
func (table *GameModel) Get(key string) *GameModelData {
|
|
return table._dataMap[key]
|
|
}
|
|
|
|
|