go_dreamfactory/sys/configure/structs/game.item.go
2022-08-18 15:09:34 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameItem struct {
_dataMap map[string]*GameItemData
_dataList []*GameItemData
}
func NewGameItem(_buf []map[string]interface{}) (*GameItem, error) {
_dataList := make([]*GameItemData, 0, len(_buf))
dataMap := make(map[string]*GameItemData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameItemData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameItem{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameItem) GetDataMap() map[string]*GameItemData {
return table._dataMap
}
func (table *GameItem) GetDataList() []*GameItemData {
return table._dataList
}
func (table *GameItem) Get(key string) *GameItemData {
return table._dataMap[key]
}