89 lines
3.9 KiB
Go
89 lines
3.9 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroMethodData struct {
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Hid string
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Herointr string
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EquipSuit1 []int32
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Pro1 int32
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EquipSuit2 []int32
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Pro2 int32
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EquipSuit3 []int32
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Pro3 int32
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}
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const TypeId_GameHeroMethodData = -371255999
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func (*GameHeroMethodData) GetTypeId() int32 {
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return -371255999
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}
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func (_v *GameHeroMethodData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["herointr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Herointr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Herointr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["equip_suit1"].([]interface{}); !_ok_ { err = errors.New("equip_suit1 error"); return }
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_v.EquipSuit1 = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.EquipSuit1 = append(_v.EquipSuit1, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro1"].(float64); !_ok_ { err = errors.New("pro1 error"); return }; _v.Pro1 = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["equip_suit2"].([]interface{}); !_ok_ { err = errors.New("equip_suit2 error"); return }
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_v.EquipSuit2 = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.EquipSuit2 = append(_v.EquipSuit2, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro2"].(float64); !_ok_ { err = errors.New("pro2 error"); return }; _v.Pro2 = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["equip_suit3"].([]interface{}); !_ok_ { err = errors.New("equip_suit3 error"); return }
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_v.EquipSuit3 = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.EquipSuit3 = append(_v.EquipSuit3, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro3"].(float64); !_ok_ { err = errors.New("pro3 error"); return }; _v.Pro3 = int32(_tempNum_) }
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return
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}
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func DeserializeGameHeroMethodData(_buf map[string]interface{}) (*GameHeroMethodData, error) {
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v := &GameHeroMethodData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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