go_dreamfactory/sys/configure/structs/game.heroLevelgrowData.go
2023-05-11 19:36:53 +08:00

74 lines
4.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroLevelgrowData struct {
Id string
Hp int32
Atk int32
Def int32
Speed int32
Cri int32
Cridam int32
Effhit int32
Effre int32
Losthold int32
Understand int32
Damre int32
Causedam int32
Treadd int32
Betreadd int32
Suckblood int32
Hpgrow float32
Atkgrow float32
Defgrow float32
Speedgrow int32
}
const TypeId_GameHeroLevelgrowData = 1376496907
func (*GameHeroLevelgrowData) GetTypeId() int32 {
return 1376496907
}
func (_v *GameHeroLevelgrowData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cri"].(float64); !_ok_ { err = errors.New("cri error"); return }; _v.Cri = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cridam"].(float64); !_ok_ { err = errors.New("cridam error"); return }; _v.Cridam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effhit"].(float64); !_ok_ { err = errors.New("effhit error"); return }; _v.Effhit = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effre"].(float64); !_ok_ { err = errors.New("effre error"); return }; _v.Effre = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["losthold"].(float64); !_ok_ { err = errors.New("losthold error"); return }; _v.Losthold = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["understand"].(float64); !_ok_ { err = errors.New("understand error"); return }; _v.Understand = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["damre"].(float64); !_ok_ { err = errors.New("damre error"); return }; _v.Damre = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["causedam"].(float64); !_ok_ { err = errors.New("causedam error"); return }; _v.Causedam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["treadd"].(float64); !_ok_ { err = errors.New("treadd error"); return }; _v.Treadd = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["betreadd"].(float64); !_ok_ { err = errors.New("betreadd error"); return }; _v.Betreadd = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suckblood"].(float64); !_ok_ { err = errors.New("suckblood error"); return }; _v.Suckblood = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpgrow"].(float64); !_ok_ { err = errors.New("hpgrow error"); return }; _v.Hpgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkgrow"].(float64); !_ok_ { err = errors.New("atkgrow error"); return }; _v.Atkgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defgrow"].(float64); !_ok_ { err = errors.New("defgrow error"); return }; _v.Defgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speedgrow"].(float64); !_ok_ { err = errors.New("speedgrow error"); return }; _v.Speedgrow = int32(_tempNum_) }
return
}
func DeserializeGameHeroLevelgrowData(_buf map[string]interface{}) (*GameHeroLevelgrowData, error) {
v := &GameHeroLevelgrowData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}