68 lines
4.0 KiB
Go
68 lines
4.0 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameEquipSuitData struct {
|
|
Suittype int32
|
|
Suitnum int32
|
|
Skill int32
|
|
Skillname string
|
|
Icon string
|
|
FloatIcon string
|
|
SimpleSkillintr string
|
|
Skillintr string
|
|
SetBonuses map[string]int32
|
|
}
|
|
|
|
const TypeId_GameEquipSuitData = -1986764885
|
|
|
|
func (*GameEquipSuitData) GetTypeId() int32 {
|
|
return -1986764885
|
|
}
|
|
|
|
func (_v *GameEquipSuitData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
|
{ var _ok_ bool; if _v.FloatIcon, _ok_ = _buf["FloatIcon"].(string); !_ok_ { err = errors.New("FloatIcon error"); return } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["simple_skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SimpleSkillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SimpleSkillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["SetBonuses"].([]interface{}); !_ok_ { err = errors.New("SetBonuses error"); return }
|
|
|
|
_v.SetBonuses = make(map[string]int32)
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _kv_ []interface{}
|
|
if _kv_, _ok_ = _e_.([]interface{}); !_ok_ || len(_kv_) != 2 { err = errors.New("SetBonuses error"); return }
|
|
var _key_ string
|
|
{ if _key_, _ok_ = _kv_[0].(string); !_ok_ { err = errors.New("_key_ error"); return } }
|
|
var _value_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _kv_[1].(float64); !_ok_ { err = errors.New("_value_ error"); return }; _value_ = int32(_x_) }
|
|
_v.SetBonuses[_key_] = _value_
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func DeserializeGameEquipSuitData(_buf map[string]interface{}) (*GameEquipSuitData, error) {
|
|
v := &GameEquipSuitData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|