go_dreamfactory/sys/configure/structs/Game.dispatch.go
2023-02-24 18:29:46 +08:00

51 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Gamedispatch struct {
N int32
G []*Gameatn
}
const TypeId_Gamedispatch = -1941607722
func (*Gamedispatch) GetTypeId() int32 {
return -1941607722
}
func (_v *Gamedispatch)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["g"].([]interface{}); !_ok_ { err = errors.New("g error"); return }
_v.G = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.G = append(_v.G, _list_v_)
}
}
return
}
func DeserializeGamedispatch(_buf map[string]interface{}) (*Gamedispatch, error) {
v := &Gamedispatch{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}