go_dreamfactory/sys/configure/structs/Game.Vip.go
2022-12-13 17:16:33 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameVip struct {
_dataMap map[int32]*GameVipData
_dataList []*GameVipData
}
func NewGameVip(_buf []map[string]interface{}) (*GameVip, error) {
_dataList := make([]*GameVipData, 0, len(_buf))
dataMap := make(map[int32]*GameVipData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameVipData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.VipLv] = _v
}
}
return &GameVip{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameVip) GetDataMap() map[int32]*GameVipData {
return table._dataMap
}
func (table *GameVip) GetDataList() []*GameVipData {
return table._dataList
}
func (table *GameVip) Get(key int32) *GameVipData {
return table._dataMap[key]
}