go_dreamfactory/sys/configure/structs/Game.PrivilegeData.go
2022-12-14 14:27:39 +08:00

44 lines
2.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePrivilegeData struct {
PrivilegeId int32
PrivilegeType int32
PrivilegeDescribeFront string
PrivilegeDescribeAfter string
PrivilegeParameter int32
}
const TypeId_GamePrivilegeData = 40320255
func (*GamePrivilegeData) GetTypeId() int32 {
return 40320255
}
func (_v *GamePrivilegeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_id"].(float64); !_ok_ { err = errors.New("privilege_id error"); return }; _v.PrivilegeId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeFront"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeFront error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeFront, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeAfter"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeAfter error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeAfter, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_parameter"].(float64); !_ok_ { err = errors.New("privilege_parameter error"); return }; _v.PrivilegeParameter = int32(_tempNum_) }
return
}
func DeserializeGamePrivilegeData(_buf map[string]interface{}) (*GamePrivilegeData, error) {
v := &GamePrivilegeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}