go_dreamfactory/sys/configure/structs/Game.BubbleGroupData.go
2023-03-09 10:22:12 +08:00

48 lines
2.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBubbleGroupData struct {
KeyId int32
GroupID int32
Type int32
TaskIDMin int32
TaskIDMax int32
Weight int32
TextBubble string
}
const TypeId_GameBubbleGroupData = 777829793
func (*GameBubbleGroupData) GetTypeId() int32 {
return 777829793
}
func (_v *GameBubbleGroupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["KeyId"].(float64); !_ok_ { err = errors.New("KeyId error"); return }; _v.KeyId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupID"].(float64); !_ok_ { err = errors.New("GroupID error"); return }; _v.GroupID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMin"].(float64); !_ok_ { err = errors.New("TaskIDMin error"); return }; _v.TaskIDMin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMax"].(float64); !_ok_ { err = errors.New("TaskIDMax error"); return }; _v.TaskIDMax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Text_Bubble"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TextBubble error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TextBubble, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameBubbleGroupData(_buf map[string]interface{}) (*GameBubbleGroupData, error) {
v := &GameBubbleGroupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}