go_dreamfactory/modules/timer/parkour.go
2023-05-17 17:08:35 +08:00

363 lines
8.6 KiB
Go

package timer
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"sync"
"sync/atomic"
"time"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/cron"
"go_dreamfactory/lego/sys/log"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/mongo/options"
)
/*
捕羊大赛 维护服务
*/
type ParkourComp struct {
modules.MCompConfigure
service base.IRPCXService
module *Timer
refresh time.Time //上一次刷新时间
ulock sync.RWMutex
users []*pb.DBRaceMember //推荐用户信息
tlock sync.RWMutex
teams map[string][]*pb.DBRaceMember
timerlock int32
total int32
}
//组件初始化接口
func (this *ParkourComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.service = service.(base.IRPCXService)
this.module = module.(*Timer)
this.timerlock = 1
this.teams = make(map[string][]*pb.DBRaceMember)
return
}
//自由跨服环境下开启此功能
func (this *ParkourComp) Start() (err error) {
err = this.MCompConfigure.Start()
if db.IsCross() {
this.refreshlist()
this.service.RegisterFunctionName(string(comm.RPC_ParkourJoinMatch), this.join)
this.service.RegisterFunctionName(string(comm.RPC_ParkourCancelMatch), this.cancel)
if _, err = cron.AddFunc("*/10 * * * * ?", this.match); err != nil {
this.module.Errorf("cron.AddFunc err:%v", err)
}
if _, err = cron.AddFunc("1 1 * * * ?", this.refreshlist); err != nil {
this.module.Errorf("cron.AddFunc err:%v", err)
}
}
return
}
//刷新推荐列表
func (this *ParkourComp) refreshlist() {
var (
c *mongo.Cursor
conn *db.DBConn
err error
)
if conn, err = db.Local(); err != nil {
return
}
if c, err = conn.Mgo.Find(core.SqlTable(comm.TableParkour), bson.M{}, options.Find().SetSort(bson.D{{"integral", -1}}).SetSkip(0).SetLimit(100)); err != nil {
this.module.Errorln(err)
return
} else {
result := make([]*pb.DBParkour, 0, c.RemainingBatchLength())
for c.Next(context.Background()) {
tmp := &pb.DBParkour{}
if err = c.Decode(tmp); err != nil {
log.Errorln(err)
} else {
result = append(result, tmp)
}
}
this.ulock.Lock()
this.users = this.users[:0]
for _, v := range result {
this.users = append(this.users, &pb.DBRaceMember{
Uid: v.Uid,
Mount: v.Dfmount,
Maxhp: 6,
Currhp: 6,
Isai: true,
})
}
this.ulock.Unlock()
}
return
}
//加入匹配中
func (this *ParkourComp) join(ctx context.Context, req *pb.RPCParkourJoinMatchReq, resp *pb.RPCParkourJoinMatchResp) (err error) {
this.tlock.Lock()
this.teams[req.Captainid] = req.Member
this.total += int32(len(req.Member))
this.tlock.Unlock()
if this.total >= 6 && atomic.LoadInt32(&this.timerlock) == 1 {
go this.match()
}
return
}
//加入匹配中
func (this *ParkourComp) cancel(ctx context.Context, req *pb.RPCParkourCancelMatchReq, resp *pb.RPCParkourCancelMatchResp) (err error) {
this.tlock.Lock()
delete(this.teams, req.Captainid)
this.tlock.Unlock()
return
}
//定时匹配处理
func (this *ParkourComp) match() {
// this.module.Debug("执行一次匹配!")
if !atomic.CompareAndSwapInt32(&this.timerlock, 1, 2) { //正在执行,就不要在进来了
return
}
startime := time.Now()
defer func() {
atomic.StoreInt32(&this.timerlock, 1) //执行完毕释放
log.Debug("Parkour Match",
log.Field{Key: "t", Value: time.Since(startime).Milliseconds()},
)
}()
// this.module.Errorf("捕羊大赛 定时匹配,%d", this.total)
if this.total == 0 {
return
}
var (
ok bool
err error
users []*pb.DBRaceMember
teams1 []string = make([]string, 0)
teams2 []string = make([]string, 0)
teams3 []string = make([]string, 0)
left int32 = this.total
red []string = make([]string, 0)
rednum int = 0
reduser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
bule []string = make([]string, 0)
bulenum int = 0
buleuser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
order bool = false
)
this.tlock.Lock()
for k, v := range this.teams {
if len(v) == 1 {
teams1 = append(teams1, k)
} else if len(v) == 2 {
teams2 = append(teams2, k)
} else {
teams3 = append(teams3, k)
}
}
this.tlock.Unlock()
this.ulock.RLock()
users = make([]*pb.DBRaceMember, 0, len(this.users))
for _, v1 := range this.users {
ok = false
for _, v := range this.teams {
for _, v2 := range v {
if v1.Uid == v2.Uid {
ok = true
}
}
}
if !ok { //过滤掉已存在的人员
users = append(users, v1)
}
}
this.ulock.RUnlock()
if len(users)+int(this.total) < 6 { //人员不足
return
}
var fn = func() {
if order {
//找红队
if rednum <= 0 && len(teams3) > 0 {
red = append(red, teams3[0])
teams3 = teams3[1:]
rednum = 3
left -= 3
} else if rednum <= 1 && len(teams2) > 0 {
red = append(red, teams2[0])
teams2 = teams2[1:]
rednum = 2
left -= 2
} else if rednum <= 2 && len(teams1) > 0 {
red = append(red, teams1[0])
teams1 = teams1[1:]
rednum = 1
left -= 1
}
//找蓝队
if bulenum <= 0 && len(teams3) > 0 {
bule = append(bule, teams3[0])
teams3 = teams3[1:]
bulenum = 3
left -= 3
} else if bulenum <= 1 && len(teams2) > 0 {
bule = append(bule, teams2[0])
teams2 = teams2[1:]
bulenum = 2
left -= 2
} else if bulenum <= 2 && len(teams1) > 0 {
bule = append(bule, teams1[0])
teams1 = teams1[1:]
bulenum = 1
left -= 1
}
} else {
//找蓝队
if bulenum <= 0 && len(teams3) > 0 {
bule = append(bule, teams3[0])
teams3 = teams3[1:]
bulenum = 3
left -= 3
} else if bulenum <= 1 && len(teams2) > 0 {
bule = append(bule, teams2[0])
teams2 = teams2[1:]
bulenum = 2
left -= 2
} else if bulenum <= 2 && len(teams1) > 0 {
bule = append(bule, teams1[0])
teams1 = teams1[1:]
bulenum = 1
left -= 1
}
//找红队
if rednum <= 0 && len(teams3) > 0 {
red = append(red, teams3[0])
teams3 = teams3[1:]
rednum = 3
left -= 3
} else if rednum <= 1 && len(teams2) > 0 {
red = append(red, teams2[0])
teams2 = teams2[1:]
rednum = 2
left -= 2
} else if rednum <= 2 && len(teams1) > 0 {
red = append(red, teams1[0])
teams1 = teams1[1:]
rednum = 1
left -= 1
}
}
order = !order
}
fn()
if (rednum < 3 || bulenum < 3) && left > 0 {
_lt := left
fn()
if left < _lt {
fn() //做多执行三次即可
}
}
this.tlock.RLock()
for _, v := range red {
reduser = append(reduser, this.teams[v]...)
}
for _, v := range bule {
buleuser = append(buleuser, this.teams[v]...)
}
this.tlock.RUnlock()
if len(users)+rednum+bulenum < 6 {
return
}
//补充人员
if len(reduser) < 3 {
n := len(reduser)
reduser = append(reduser, users[0:(3-len(reduser))]...)
users = users[(3 - n):]
for _, v := range reduser[rednum:3] {
if v.Name == "" { //同步用户数据
if user, err := this.getuser(v.Uid); err != nil {
this.module.Errorln(err)
return
} else {
v.Name = user.Name
v.Avatar = user.Avatar
v.Lv = user.Lv
}
}
}
}
if len(buleuser) < 3 {
n := len(buleuser)
buleuser = append(buleuser, users[0:(3-len(buleuser))]...)
users = users[(3 - n):]
for _, v := range buleuser[bulenum:3] {
if v.Name == "" { //同步用户数据
if user, err := this.getuser(v.Uid); err != nil {
this.module.Errorln(err)
return
} else {
v.Name = user.Name
v.Avatar = user.Avatar
v.Lv = user.Lv
}
}
}
}
ctx, _ := context.WithTimeout(context.Background(), time.Second*2)
if err = this.service.RpcCall(ctx,
comm.Service_Worker,
string(comm.RPC_ParkourMatchSucc),
&pb.RPCParkourMatchSuccReq{Red: reduser, Bule: buleuser},
&pb.RPCParkourMatchSuccResp{},
); err != nil {
this.module.Errorln(err)
return
}
this.tlock.Lock()
for _, v := range red {
delete(this.teams, v)
}
for _, v := range bule {
delete(this.teams, v)
}
this.total -= int32(rednum)
this.total -= int32(bulenum)
this.tlock.Unlock()
}
// 从远程库查询用户
func (this *ParkourComp) getuser(uid string) (user *pb.DBUser, err error) {
var (
model *db.DBModel
)
if model, err = this.module.getDBModelByUid(uid, comm.TableUser); err != nil {
return
}
user = &pb.DBUser{}
if err = model.Get(uid, user); err != nil {
this.module.Errorln(err)
}
return
}