169 lines
3.9 KiB
Go
169 lines
3.9 KiB
Go
package sociaty
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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const (
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gameSociatyLv = "game_guildlv.json"
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gameSociatyTask = "game_guildtask.json"
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gameSociatySign = "game_guildsign.json"
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gameSociatyActivity = "game_guildactivity.json"
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gameRdtaskCondi = "game_rdtaskcondi.json"
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gameSociatyBossTask = "game_guildbosstask.json"
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gameburiedCond = "game_buriedcondi.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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gameSociatyLv: cfg.NewGameGuildLv,
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gameSociatyTask: cfg.NewGameGuildTask,
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gameSociatySign: cfg.NewGameGuildSign,
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gameSociatyActivity: cfg.NewGameGuildActivity,
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gameRdtaskCondi: cfg.NewGameRdtaskCondi,
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gameSociatyBossTask: cfg.NewGameGuildBossTask,
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gameburiedCond: cfg.NewGameBuriedCondi,
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})
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return
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}
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// 等级配置
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func (this *configureComp) getSociatyLvCfg() (data *cfg.GameGuildLv, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameSociatyLv); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameGuildLv); !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildLv", v)
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return
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}
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}
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return
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}
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// 签到配置
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func (this *configureComp) getSociatySignCfg() (data *cfg.GameGuildSign, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameSociatySign); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameGuildSign); !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildSign", v)
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return
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}
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}
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return
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}
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// 任务配置
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func (this *configureComp) getSociatyTaskCfg() (data *cfg.GameGuildTask, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameSociatyTask); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameGuildTask); !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildTask", v)
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return
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}
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}
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return
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}
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// 活跃度配置
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func (this *configureComp) getSociatyActivityCfg() (data *cfg.GameGuildActivity, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameSociatyActivity); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameGuildActivity); !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildActivity", v)
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return
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}
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}
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return
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}
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// 任务
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func (this *configureComp) getRtaskCondiCfg() (data *cfg.GameRdtaskCondi, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameRdtaskCondi); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameRdtaskCondi); !ok {
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err = fmt.Errorf("%T no is *cfg.GameRdtaskCondi", v)
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return
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}
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}
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return
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}
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// 积分任务
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func (this *configureComp) getBossTask(taskId int32) *cfg.GameGuildBossTaskData {
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if v, err := this.GetConfigure(gameSociatyBossTask); err != nil {
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return nil
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} else {
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data, ok := v.(*cfg.GameGuildBossTask)
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if !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildActivity", v)
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return nil
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}
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if v, ok := data.GetDataMap()[taskId]; ok {
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return v
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}
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}
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return nil
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}
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// 积分任务列表
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func (this *configureComp) getBossTaskList() []*cfg.GameGuildBossTaskData {
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if v, err := this.GetConfigure(gameSociatyBossTask); err != nil {
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return nil
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} else {
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data, ok := v.(*cfg.GameGuildBossTask)
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if !ok {
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err = fmt.Errorf("%T no is *cfg.GameGuildActivity", v)
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return nil
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}
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return data.GetDataList()
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}
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}
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func (this *configureComp) getBuriedCondCfg() (data *cfg.GameBuriedCondi, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameburiedCond); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameBuriedCondi); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldAll", v)
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return
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}
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}
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return
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}
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