go_dreamfactory/modules/sociaty/api_cross_Formation.go
2023-06-06 14:36:57 +08:00

85 lines
2.0 KiB
Go

package sociaty
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 设置阵容
func (this *apiComp) FormationCheck(session comm.IUserSession, req *pb.SociatyBFormationReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) Formation(session comm.IUserSession, req *pb.SociatyBFormationReq) (errdata *pb.ErrorData) {
if errdata = this.FormationCheck(session, req); errdata != nil {
return
}
uid := session.GetUserId()
user := this.module.ModuleUser.GetUser(uid)
if user == nil {
this.module.Error("GetRemoteUser",
log.Field{Key: "uid", Value: uid},
)
return
}
ggd := this.module.ModuleTools.GetGlobalConf()
if ggd == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
//检验第二队或第三队是否达到解锁条件
if _, ok := req.Teams[2]; ok {
if user.Lv < ggd.GuildBossTroop2 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SociatyTeamUnlock,
Title: pb.ErrorCode_SociatyTeamUnlock.ToString(),
}
return
}
}
if _, ok := req.Teams[3]; ok {
if user.Lv < ggd.GuildBossTroop3 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SociatyTeamUnlock,
Title: pb.ErrorCode_SociatyTeamUnlock.ToString(),
}
return
}
}
sociaty := this.module.modelSociaty.getUserSociaty(uid)
if sociaty == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SociatyNoFound,
Title: pb.ErrorCode_SociatyNoFound.ToString(),
}
this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
return
}
if err := this.module.modelSociatyBoss.setFormation(sociaty, uid, req.Teams); err != nil {
this.module.Error("设置阵容", log.Field{Key: "uid", Value: uid})
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
rsp := &pb.SociatyBFormationResp{
SociatyId: sociaty.Id,
}
session.SendMsg(string(this.module.GetType()), SociatySubTypeFormation, rsp)
return
}