go_dreamfactory/modules/smithy/model_stove.go

246 lines
6.8 KiB
Go

package smithy
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"math/big"
"strconv"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelStove struct {
modules.MCompModel
module *Smithy
}
func (this *modelStove) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableStove)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取铁匠铺信息
func (this *modelStove) getSmithyStoveList(uid string) (result *pb.DBStove, err error) {
result = &pb.DBStove{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Data = make(map[int32]*pb.Mastery, 0)
result.Skill = make(map[int32]int32, 0)
result.Forge = make(map[int32]int32, 0)
result.Hit = make(map[int32]int32, 0)
result.Lv = 1
result.RecoveTime = 0
if conf, _ := this.module.configure.GetSmithyStoveConf(result.Lv); conf != nil { // 获取1级炉子温度配置
result.Temperature = conf.MaxTemperature
}
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelStove) updateSmithyStove(uid string, update map[string]interface{}) (err error) {
err = this.Change(uid, update)
return err
}
// 图纸属性 炉温消耗减少
func (this *modelStove) CheckTemperature(reelId int32, lv int32) (t int32) {
var index int32
for index = 1; index <= lv; index++ {
if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
if cfgData.Type == comm.SmithyReelType1 {
t += cfgData.Value1
}
}
}
return
}
// 限定 普通打造的时候检查额外概率制造两件装备
func (this *modelStove) CheckForgetwoEquip(reelId int32, lv int32, addProbability int32) (b bool) {
var (
index int32
value int32
)
for index = 1; index <= lv; index++ {
if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
if cfgData.Type == comm.SmithyReelType5 {
value += cfgData.Value1
}
}
}
value += addProbability
if value > 0 {
n, _ := rand.Int(rand.Reader, big.NewInt(1000)) // 千分比
if value > int32(n.Int64()) {
return true
}
}
return false
}
// 检查消耗减少
func (this *modelStove) CheckForgeConsume(reelId int32, lv int32) (atn []*cfg.Gameatn) {
var index int32
for index = 1; index <= lv; index++ {
if cfgData := this.module.configure.GetSmithyProficileData(reelId, index); cfgData != nil {
if cfgData.Type == comm.SmithyReelType2 && cfgData.Value2 != 0 {
bAdd := false
strT := strconv.Itoa(int(cfgData.Value1))
for _, v := range atn {
if v.T == strT {
v.N += cfgData.Value2
bAdd = true
break
}
}
if !bAdd {
atn = append(atn, &cfg.Gameatn{
A: "item",
T: strT,
N: cfgData.Value2,
})
}
}
}
}
return
}
// 计算恢复进度
func (this *modelStove) calculationRecoveryT(uid string, stove *pb.DBStove) {
if conf, _ := this.module.configure.GetSmithyStoveConf(stove.Lv); conf != nil {
if stove.Temperature < conf.MaxTemperature {
// 小于最高温度就开始恢复
if addT := (configure.Now().Unix() - stove.RecoveTime) / int64(conf.TemperatureRecovery); addT > 0 {
stove.Temperature += int32(addT)
if stove.Temperature > conf.MaxTemperature {
stove.Temperature = conf.MaxTemperature
stove.RecoveTime = 0
} else {
stove.RecoveTime += addT * int64(conf.TemperatureRecovery)
}
update := make(map[string]interface{})
update["temperature"] = stove.Temperature
update["recoveTime"] = stove.RecoveTime
this.module.modelStove.updateSmithyStove(uid, update)
}
}
}
}
// 通过技能获取额外的提升
func (this *modelStove) StoveToolsQualityProbability(stove *pb.DBStove) int32 {
if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill1, stove.Skill[comm.SmithyToolsSkill1]); conf != nil {
return conf.Value
}
return 0
}
// 所有装备售价提升{0}%
func (this *modelStove) StoveToolsSellUp(uid string) int32 {
if stove, err := this.module.modelStove.getSmithyStoveList(uid); err == nil {
if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill2, stove.Skill[comm.SmithyToolsSkill2]); conf != nil {
return conf.Value
}
}
return 0
}
// 所有图纸炉温消耗减少
func (this *modelStove) StoveToolsTemperature(stove *pb.DBStove) int32 {
if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill3, stove.Skill[comm.SmithyToolsSkill3]); conf != nil {
return conf.Value
}
return 0
}
//每日顾客数量提升至{0}人
func (this *modelStove) StoveSkillAddCustomer(uid string) int32 {
if stove, err := this.module.modelStove.getSmithyStoveList(uid); err == nil {
if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill4, stove.Skill[comm.SmithyToolsSkill4]); conf != nil {
return conf.Value
}
}
return 0
}
//顾客购买装备数量上限提高至{0}件
func (this *modelStove) StoveSkillBuyEquip(uid string) int32 {
if stove, err := this.module.modelStove.getSmithyStoveList(uid); err == nil {
if conf := this.module.configure.GetSmithySkill(comm.SmithyToolsSkill5, stove.Skill[comm.SmithyToolsSkill5]); conf != nil {
return conf.Value
}
}
return 0
}
func (this *modelStove) GetRandEquipLv(sz []int32) int32 {
if len(sz) > 0 {
var _totalW int64 // 总权重
var _tmpW int64 // 临时权重
for _, v := range sz {
_totalW += int64(v)
}
// 随机权重
n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
for i, v := range sz {
_tmpW += int64(v)
if n.Int64() < _tmpW {
return int32(i)
}
}
}
return 0
}
// 解析掉落id
func (this *modelStove) CheckUnlockSuid(reelId, lv, dropid int32) int32 {
var index int32
for index = 1; index <= lv; index++ {
if conf := this.module.configure.GetSmithyProficileData(reelId, index); conf != nil {
if conf.Type == comm.SmithyReelType4 && conf.Value1 != 0 {
dropid *= 100
dropid += conf.Value1
break
}
}
}
return dropid
}
func (this *modelStove) checkReddot17108(uid string) int64 {
list, _ := this.module.modelStove.getSmithyStoveList(uid)
if list.RecoveTime == 0 {
return configure.Now().Unix()
}
return list.RecoveTime
}