705 lines
17 KiB
Go
705 lines
17 KiB
Go
package parkour
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"sync"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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/*
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模块名:跑酷系统
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描述:捕羊大赛
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开发:李伟
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*/
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var _ comm.IParkour = (*Parkour)(nil)
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func NewModule() core.IModule {
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m := new(Parkour)
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return m
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}
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type Parkour struct {
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modules.ModuleBase
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service base.IRPCXService
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api *apiComp
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ai *aiComp
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configure *configureComp
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parkourComp *ModelParkourComp
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raceComp *ModelRaceComp
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lock sync.RWMutex
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battles map[string]*RaceItem
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}
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//模块名
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func (this *Parkour) GetType() core.M_Modules {
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return comm.ModuleParkour
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}
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//模块初始化
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func (this *Parkour) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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this.battles = map[string]*RaceItem{}
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return
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}
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func (this *Parkour) Start() (err error) {
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err = this.ModuleBase.Start()
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this.service.RegisterFunctionName(string(comm.RPC_ParkourMatchSucc), this.createbattle)
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event.RegisterGO(comm.EventUserOffline, this.useroffline)
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return
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}
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//装备组件
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func (this *Parkour) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.ai = this.RegisterComp(new(aiComp)).(*aiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.parkourComp = this.RegisterComp(new(ModelParkourComp)).(*ModelParkourComp)
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this.raceComp = this.RegisterComp(new(ModelRaceComp)).(*ModelRaceComp)
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}
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//添加坐骑资源
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func (this *Parkour) AddMounts(session comm.IUserSession, mounts map[string]int32, bPush bool) (errdata *pb.ErrorData) {
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var (
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result *pb.DBParkour
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err error
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)
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if result, err = this.parkourComp.addUserMounts(session.GetUserId(), mounts); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if bPush {
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session.SendMsg(string(this.GetType()), "infochange", &pb.ParkourInfoChangePush{Info: result})
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}
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return
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}
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//匹配
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func (this *Parkour) match(team *pb.DBParkour) (err error) {
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ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
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err = this.service.RpcCall(
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ctx,
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comm.Service_Mainte,
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string(comm.RPC_ParkourJoinMatch),
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&pb.RPCParkourJoinMatchReq{Captainid: team.Captainid, Member: team.Member},
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&pb.RPCParkourJoinMatchResp{})
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if err != nil {
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this.Errorln(err)
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return
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}
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return
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}
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//匹配成功 创建战斗
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func (this *Parkour) createbattle(ctx context.Context, req *pb.RPCParkourMatchSuccReq, resp *pb.RPCParkourMatchSuccResp) (err error) {
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var (
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race *pb.DBRace
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battle *RaceItem
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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)
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this.Debug("createbattle", log.Field{Key: "req", Value: req.String()})
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race = &pb.DBRace{
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Id: primitive.NewObjectID().Hex(),
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ServicePath: fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId()),
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Redmember: req.Red,
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Bulemember: req.Bule,
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}
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battle = &RaceItem{
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Id: race.Id,
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Session: make(map[string]comm.IUserSession),
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overtimer: timewheel.Add(time.Minute*3, this.overtimer, race.Id),
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}
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for _, v := range req.Red {
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v.Currhp = v.Maxhp
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if !v.Isai { //非AI
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session, online := this.GetUserSession(v.Uid)
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v.Isoff = !online
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if online {
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battle.Session[v.Uid] = session
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}
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} else {
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v.Ready = true
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}
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}
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battle.RedMember = req.Red
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for _, v := range req.Bule {
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v.Currhp = v.Maxhp
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if !v.Isai { //非AI
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session, online := this.GetUserSession(v.Uid)
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v.Isoff = !online
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if online {
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battle.Session[v.Uid] = session
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}
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} else {
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v.Ready = true
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}
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}
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battle.BuleMember = req.Bule
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if err = this.raceComp.addrace(race); err != nil {
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return
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}
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this.lock.Lock()
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this.battles[race.Id] = battle
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this.lock.Unlock()
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if err = this.SendMsgToSession(string(this.GetType()), "racematchsucc", &pb.ParkourRaceMatchSuccPush{
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Race: race,
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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return
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}
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func (this *Parkour) startbattle(id string) {
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this.Debug("startbattle", log.Field{Key: "id", Value: id})
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var (
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battle *RaceItem
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ok bool
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member []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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err error
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)
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this.lock.RLock()
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battle, ok = this.battles[id]
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this.lock.RUnlock()
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if ok {
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for _, v := range battle.RedMember {
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if v.Isai {
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member = append(member, v)
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}
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}
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for _, v := range battle.BuleMember {
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if v.Isai {
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member = append(member, v)
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}
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}
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if err = this.ai.createAi(battle.Id, member); err != nil {
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this.Errorln(err)
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return
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}
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if err = this.SendMsgToSession(string(this.GetType()), "racestart", &pb.ParkourRaceStartPush{
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Countdown: 3,
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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}
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}
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//射门
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func (this *Parkour) shot(id string, uid string) {
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this.Debug("shot", log.Field{Key: "id", Value: id})
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var (
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battle *RaceItem
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side int32
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ok bool
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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err error
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)
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this.lock.RLock()
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battle, ok = this.battles[id]
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this.lock.RUnlock()
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if ok {
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for _, v := range battle.RedMember {
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if v.Uid == uid {
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ok = true
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side = 1
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}
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}
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if !ok {
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for _, v := range battle.BuleMember {
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if v.Uid == uid {
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ok = true
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side = 2
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}
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}
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}
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if side == 1 {
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battle.RedScore += 3
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} else {
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battle.BuleScore += 3
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}
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if err = this.SendMsgToSession(string(this.GetType()), "scorechanage", &pb.ParkourScoreChanagePush{
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Redscore: battle.RedScore,
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Redenergy: battle.RedEnergy,
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Bluescore: battle.BuleScore,
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Blueenergy: battle.BuleEnergy,
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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}
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}
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//躲避障碍物
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func (this *Parkour) avoid(id string, uid string, dis float32) {
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this.Debug("shot", log.Field{Key: "id", Value: id})
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var (
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battle *RaceItem
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ok bool
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side int32
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member *pb.DBRaceMember
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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err error
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)
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this.lock.RLock()
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battle, ok = this.battles[id]
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this.lock.RUnlock()
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if ok {
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ok = false
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for _, v := range battle.RedMember {
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if v.Uid == uid {
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member = v
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ok = true
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side = 1
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}
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}
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if !ok {
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for _, v := range battle.BuleMember {
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if v.Uid == uid {
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member = v
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ok = true
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side = 2
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}
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}
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}
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if !ok {
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this.Error("躲避障碍物逻辑异常 未找到玩家!", log.Field{Key: "battleid", Value: id}, log.Field{Key: "uid", Value: uid})
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return
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}
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if dis < 0 {
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member.Currhp--
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if member.Currhp <= 0 {
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timewheel.Add(time.Second*10, this.resurrectiontimer, battle.Id, member.Uid)
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}
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} else {
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if side == 1 {
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battle.RedEnergy += 3
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} else {
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battle.BuleEnergy += 3
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}
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if err = this.SendMsgToSession(string(this.GetType()), "playerhpchanage", &pb.ParkourScoreChanagePush{
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Redscore: battle.RedScore,
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Redenergy: battle.RedEnergy,
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Bluescore: battle.BuleScore,
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Blueenergy: battle.BuleEnergy,
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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}
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if err = this.SendMsgToSession(string(this.GetType()), "playerhpchanage", &pb.ParkourPlayerHPChanagePush{
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Change: map[string]int32{uid: member.Currhp},
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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}
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}
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//恢复hp值
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func (this *Parkour) recoverhp(id string, hp int32, uids ...string) {
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this.Debug("recoverhp", log.Field{Key: "id", Value: id}, log.Field{Key: "hp", Value: hp}, log.Field{Key: "uids", Value: uids})
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var (
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battle *RaceItem
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ok bool
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chanage map[string]int32 = make(map[string]int32)
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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err error
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)
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this.lock.RLock()
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battle, ok = this.battles[id]
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this.lock.RUnlock()
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if ok {
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for _, v := range battle.RedMember {
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for _, v1 := range uids {
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if v.Uid == v1 {
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v.Currhp += hp
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if v.Currhp > v.Maxhp {
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v.Currhp = v.Maxhp
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}
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chanage[v.Uid] = v.Currhp
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break
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}
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}
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}
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for _, v := range battle.BuleMember {
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for _, v1 := range uids {
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if v.Uid == v1 {
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v.Currhp += hp
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if v.Currhp > v.Maxhp {
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v.Currhp = v.Maxhp
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}
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chanage[v.Uid] = v.Currhp
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break
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}
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}
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}
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if err = this.SendMsgToSession(string(this.GetType()), "playerhpchanage", &pb.ParkourPlayerHPChanagePush{
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Change: chanage,
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}, sessions...); err != nil {
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this.Errorln(err)
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}
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}
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}
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//战斗结束
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func (this *Parkour) overtimer(task *timewheel.Task, args ...interface{}) {
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this.Debug("shot", log.Field{Key: "id", Value: args})
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var (
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battle *RaceItem
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ok bool
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side int32
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sessions []comm.IUserSession = make([]comm.IUserSession, 0)
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err error
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)
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id := args[0].(string)
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this.lock.RLock()
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battle, ok = this.battles[id]
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this.lock.RUnlock()
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if ok {
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this.lock.Lock()
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delete(this.battles, id)
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this.lock.Unlock()
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this.raceComp.delrace(id)
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this.ai.removeAi(id)
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if battle.RedScore > battle.BuleScore {
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side = 1
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} else {
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side = 2
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}
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for _, v := range battle.Session {
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sessions = append(sessions, v)
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}
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if err = this.SendMsgToSession(string(this.GetType()), "raceover", &pb.ParkourRaceOverPush{
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Winside: side,
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}, sessions...); err != nil {
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this.Errorln(err)
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return
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}
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for _, v := range battle.RedMember {
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if !v.Isai {
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if err = this.parkourComp.Change(v.Uid, map[string]interface{}{
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"captainid": "",
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"state": 0,
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"invite": []*pb.DBRaceInvite{},
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"member": []*pb.DBRaceMember{},
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}); err != nil {
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this.Errorln(err)
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return
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}
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}
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}
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for _, v := range battle.BuleMember {
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if !v.Isai {
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if err = this.parkourComp.Change(v.Uid, map[string]interface{}{
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"captainid": "",
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"state": 0,
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"invite": []*pb.DBRaceInvite{},
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"member": []*pb.DBRaceMember{},
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}); err != nil {
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this.Errorln(err)
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return
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}
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}
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}
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}
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}
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//用户离线处理
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func (this *Parkour) useroffline(uid, sessionid string) {
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var (
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info *pb.DBParkour
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team *pb.DBParkour
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member *pb.DBRaceMember
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users []string
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keep bool
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index int32
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err error
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)
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if info, err = this.parkourComp.queryinfo(uid); err != nil {
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this.Error("用户离线!", log.Field{Key: "err", Value: err.Error()})
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return
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}
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if info.State == pb.RaceTeamState_teaming {
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if info.Captainid == uid {
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users = make([]string, 0)
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for _, v := range info.Member {
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if v.Uid != uid && !v.Isai {
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users = append(users, v.Uid)
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if err = this.parkourComp.Change(v.Uid, map[string]interface{}{
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"captainid": "",
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"state": 0,
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}); err != nil {
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this.Error("用户离线! 解散队伍处理", log.Field{Key: "uid", Value: v.Uid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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}
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}
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info.Invite = info.Invite[:0]
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info.Member = info.Member[:0]
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if err = this.parkourComp.Change(uid, map[string]interface{}{
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"captainid": "",
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"state": 0,
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"Invite": info.Invite,
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"member": info.Member,
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}); err != nil {
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this.Error("用户离线! 处理数据", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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if len(users) > 0 {
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if err = this.SendMsgToUsers(string(comm.ModulePvp), "teamdisbandnotice", &pb.ParkourTeamDisbandNoticePush{}, users...); err != nil {
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this.Errorln(err)
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}
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}
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} else {
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if team, err = this.parkourComp.queryinfo(info.Captainid); err != nil {
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this.Error("用户离线!", log.Field{Key: "Captainid", Value: info.Captainid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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users = make([]string, 0)
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for i, v := range team.Member {
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if v.Uid == uid {
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index = int32(i)
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member = v
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keep = true
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continue
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}
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if v.Uid != uid && !v.Isai {
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users = append(users, v.Uid)
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}
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}
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if keep {
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team.Member = append(team.Member[0:index], team.Member[index+1:]...)
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if err = this.parkourComp.Change(team.Uid, map[string]interface{}{
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"member": team.Member,
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}); err != nil {
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this.Error("用户离线! 解散队伍处理", log.Field{Key: "uid", Value: team.Uid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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if len(users) > 0 {
|
|
this.SendMsgToUsers(string(this.GetType()), "teamquitnotice",
|
|
&pb.ParkourTeamQuitNoticePush{Member: member}, users...)
|
|
|
|
this.SendMsgToUsers(string(this.GetType()), "teamchanage",
|
|
&pb.ParkourTeamChanagePush{Team: team}, users...)
|
|
}
|
|
}
|
|
}
|
|
} else if info.State == pb.RaceTeamState_matching {
|
|
if info.Captainid == uid {
|
|
err = this.service.RpcCall(
|
|
context.Background(),
|
|
comm.Service_Mainte,
|
|
string(comm.RPC_ParkourCancelMatch),
|
|
&pb.RPCParkourCancelMatchReq{Captainid: info.Captainid},
|
|
&pb.RPCParkourCancelMatchResp{})
|
|
if err != nil {
|
|
this.Errorln(err)
|
|
return
|
|
}
|
|
if err = this.parkourComp.Change(uid, map[string]interface{}{
|
|
"captainid": "",
|
|
"state": 0,
|
|
"Invite": info.Invite,
|
|
"member": info.Member,
|
|
}); err != nil {
|
|
this.Error("用户离线! 处理数据", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
|
|
return
|
|
}
|
|
users = make([]string, 0)
|
|
for _, v := range info.Member {
|
|
if v.Uid != uid && !v.Isai {
|
|
users = append(users, v.Uid)
|
|
if err = this.parkourComp.Change(v.Uid, map[string]interface{}{
|
|
"captainid": "",
|
|
"state": 0,
|
|
}); err != nil {
|
|
this.Error("用户离线! 解散队伍处理", log.Field{Key: "uid", Value: v.Uid}, log.Field{Key: "err", Value: err.Error()})
|
|
return
|
|
}
|
|
}
|
|
}
|
|
if len(users) > 0 {
|
|
if err = this.SendMsgToUsers(string(comm.ModulePvp), "teamdisbandnotice", &pb.ParkourTeamDisbandNoticePush{}, users...); err != nil {
|
|
this.Errorln(err)
|
|
}
|
|
}
|
|
}
|
|
} else if info.State == pb.RaceTeamState_raceing {
|
|
var (
|
|
lockpath string = fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
|
|
result []*pb.DBRace
|
|
)
|
|
if result, err = this.raceComp.queryraces(); err != nil {
|
|
this.Errorln(err)
|
|
return
|
|
}
|
|
for _, v := range result {
|
|
for _, v1 := range v.Redmember {
|
|
if !v1.Isai && v1.Uid == uid {
|
|
if lockpath == v.ServicePath {
|
|
this.trusteeship(context.Background(), &pb.RPC_ParkourTrusteeshipReq{Battleid: v.Id, Uid: uid}, nil)
|
|
return
|
|
} else {
|
|
ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
|
|
_, err = this.service.RpcGo(
|
|
ctx,
|
|
comm.Service_Mainte,
|
|
string(comm.RPC_ParkourJoinMatch),
|
|
&pb.RPC_ParkourTrusteeshipReq{Battleid: v.Id, Uid: uid},
|
|
nil)
|
|
if err != nil {
|
|
this.Errorln(err)
|
|
return
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
for _, v1 := range v.Bulemember {
|
|
if !v1.Isai && v1.Uid == uid {
|
|
if lockpath == v.ServicePath {
|
|
this.trusteeship(context.Background(), &pb.RPC_ParkourTrusteeshipReq{Battleid: v.Id, Uid: uid}, nil)
|
|
return
|
|
} else {
|
|
ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
|
|
_, err = this.service.RpcGo(
|
|
ctx,
|
|
comm.Service_Mainte,
|
|
string(comm.RPC_ParkourJoinMatch),
|
|
&pb.RPC_ParkourTrusteeshipReq{Battleid: v.Id, Uid: uid},
|
|
nil)
|
|
if err != nil {
|
|
this.Errorln(err)
|
|
return
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//托管
|
|
func (this *Parkour) trusteeship(ctx context.Context, req *pb.RPC_ParkourTrusteeshipReq, resp *pb.RPC_ParkourTrusteeshipResp) (err error) {
|
|
var (
|
|
battle *RaceItem
|
|
ok bool
|
|
)
|
|
|
|
this.lock.RLock()
|
|
battle, ok = this.battles[req.Battleid]
|
|
this.lock.RUnlock()
|
|
if ok {
|
|
battle.lock.Lock()
|
|
for _, v := range battle.BuleMember {
|
|
if v.Uid == v.Uid {
|
|
v.Isoff = true
|
|
}
|
|
}
|
|
for _, v := range battle.RedMember {
|
|
if v.Uid == v.Uid {
|
|
v.Isoff = true
|
|
}
|
|
}
|
|
delete(battle.Session, req.Uid)
|
|
battle.lock.Unlock()
|
|
}
|
|
return
|
|
}
|
|
|
|
//定时复活
|
|
func (this *Parkour) resurrectiontimer(task *timewheel.Task, args ...interface{}) {
|
|
var (
|
|
battleid string
|
|
uid string
|
|
battle *RaceItem
|
|
member *pb.DBRaceMember
|
|
sessions []comm.IUserSession = make([]comm.IUserSession, 0)
|
|
ok bool
|
|
err error
|
|
)
|
|
|
|
battleid = args[0].(string)
|
|
uid = args[1].(string)
|
|
this.lock.RLock()
|
|
battle, ok = this.battles[battleid]
|
|
this.lock.RUnlock()
|
|
if ok {
|
|
ok = false
|
|
for _, v := range battle.RedMember {
|
|
if v.Uid == uid {
|
|
member = v
|
|
ok = true
|
|
}
|
|
}
|
|
if !ok {
|
|
for _, v := range battle.BuleMember {
|
|
if v.Uid == uid {
|
|
member = v
|
|
ok = true
|
|
}
|
|
}
|
|
}
|
|
|
|
if ok {
|
|
member.Currhp = 2
|
|
for _, v := range battle.Session {
|
|
sessions = append(sessions, v)
|
|
}
|
|
if err = this.SendMsgToSession(string(this.GetType()), "playerhpchanage", &pb.ParkourPlayerHPChanagePush{
|
|
Change: map[string]int32{uid: member.Currhp},
|
|
}, sessions...); err != nil {
|
|
this.Errorln(err)
|
|
}
|
|
}
|
|
} else {
|
|
this.Error("战斗结束 复活失效", log.Field{Key: "bid", Value: battleid})
|
|
}
|
|
}
|