178 lines
4.6 KiB
Go
178 lines
4.6 KiB
Go
package horoscope
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"math"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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///星座图 数据组件
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type modelHoroscope struct {
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modules.MCompModel
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module *Horoscope
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}
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//组件初始化接口
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func (this *modelHoroscope) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.TableName = comm.TableHoroscope
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Horoscope)
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// 通过uid创建索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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//查询用户装备数据
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func (this *modelHoroscope) queryInfo(uid string) (result *pb.DBHoroscope, err error) {
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result = &pb.DBHoroscope{
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Uid: uid,
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Nodes: make(map[int32]int32),
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}
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if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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result = &pb.DBHoroscope{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Nodes: make(map[int32]int32),
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}
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err = this.Add(uid, result)
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}
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return
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}
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///保存用户竞技场信息
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func (this *modelHoroscope) updateInfo(session comm.IUserSession, info *pb.DBHoroscope) (err error) {
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var (
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model *db.DBModel
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)
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err = this.Change(info.Uid, map[string]interface{}{
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"nodes": info.Nodes,
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"lastrest": info.Lastrest,
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})
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if model, err = this.module.GetDBModelByUid(info.Uid, this.TableName); err != nil {
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this.module.Errorln(err)
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return
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}
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if heros := this.module.ModuleHero.GetHeroListByUse(info.Uid); heros != nil && len(heros) > 0 {
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for _, v := range heros {
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if err = this.compute(info, v); err != nil {
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return
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}
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if err = model.ChangeList(info.Uid, v.Id, map[string]interface{}{
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"horoscopeProperty": v.HoroscopeProperty,
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}); err != nil {
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this.module.Errorln(err)
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return
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}
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}
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this.module.ModuleHero.PushHeroProperty(session, heros)
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}
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return
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}
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//计算英雄属性
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func (this *modelHoroscope) computeHeroNumeric(uid string, hero ...*pb.DBHero) (err error) {
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var (
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info *pb.DBHoroscope
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)
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if info, err = this.queryInfo(uid); err != nil {
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return
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}
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for _, v := range hero {
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err = this.compute(info, v)
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}
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return
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}
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//计算属性
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func (this *modelHoroscope) compute(info *pb.DBHoroscope, hero *pb.DBHero) (err error) {
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var (
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heroconf *cfg.GameHeroData
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node *cfg.GameHoroscopeData
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)
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hero.HoroscopeProperty = make(map[string]int32)
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if heroconf, err = this.module.configure.getHeroConfig(hero.HeroID); err != nil {
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this.module.Errorln(err)
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return
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}
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for k, v := range info.Nodes {
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if node, err = this.module.configure.getHoroscopebylv(k, v); err != nil {
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this.module.Errorln(err)
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return
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}
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switch node.AddGroup {
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case full: //全员加成
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for _, v := range node.Upgrade {
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hero.HoroscopeProperty[v.A] = v.N
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}
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break
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case camp: //指定阵营
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if heroconf.Race == node.AddClassify {
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for _, v := range node.Upgrade {
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hero.HoroscopeProperty[v.A] = v.N
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}
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}
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break
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case job: //指定职业
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if heroconf.Job == node.AddClassify {
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for _, v := range node.Upgrade {
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hero.HoroscopeProperty[v.A] = v.N
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}
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}
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break
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}
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}
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for k, v := range hero.HoroscopeProperty {
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switch k {
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case comm.AtkPro:
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hero.HoroscopeProperty[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Atk])))
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case comm.DefPro:
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hero.HoroscopeProperty[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Def])))
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case comm.HpPro:
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hero.HoroscopeProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Hp])))
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case comm.SpeedPro:
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hero.HoroscopeProperty[comm.Speed] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Speed])))
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}
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}
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return
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}
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func (this *modelHoroscope) reddot(session comm.IUserSession) bool {
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var (
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info *pb.DBHoroscope
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horoscope *cfg.GameHoroscope
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errdata *pb.ErrorData
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err error
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)
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if info, err = this.queryInfo(session.GetUserId()); err != nil {
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return false
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}
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if horoscope, err = this.module.configure.getHoroscopes(); err != nil {
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return false
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}
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for _, v := range horoscope.GetDataList() {
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if lv, ok := info.Nodes[v.NodeId]; !ok && v.Lv > lv {
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if errdata = this.module.CheckRes(session, v.CostItem); errdata == nil {
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return true
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}
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}
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}
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return false
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}
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