go_dreamfactory/modules/horoscope/modelhoroscope.go
2023-06-15 11:34:35 +08:00

178 lines
4.6 KiB
Go

package horoscope
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"math"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
///星座图 数据组件
type modelHoroscope struct {
modules.MCompModel
module *Horoscope
}
//组件初始化接口
func (this *modelHoroscope) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.TableName = comm.TableHoroscope
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Horoscope)
// 通过uid创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
//查询用户装备数据
func (this *modelHoroscope) queryInfo(uid string) (result *pb.DBHoroscope, err error) {
result = &pb.DBHoroscope{
Uid: uid,
Nodes: make(map[int32]int32),
}
if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
if err == mgo.MongodbNil {
result = &pb.DBHoroscope{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Nodes: make(map[int32]int32),
}
err = this.Add(uid, result)
}
return
}
///保存用户竞技场信息
func (this *modelHoroscope) updateInfo(session comm.IUserSession, info *pb.DBHoroscope) (err error) {
var (
model *db.DBModel
)
err = this.Change(info.Uid, map[string]interface{}{
"nodes": info.Nodes,
"lastrest": info.Lastrest,
})
if model, err = this.module.GetDBModelByUid(info.Uid, this.TableName); err != nil {
this.module.Errorln(err)
return
}
if heros := this.module.ModuleHero.GetHeroListByUse(info.Uid); heros != nil && len(heros) > 0 {
for _, v := range heros {
if err = this.compute(info, v); err != nil {
return
}
if err = model.ChangeList(info.Uid, v.Id, map[string]interface{}{
"horoscopeProperty": v.HoroscopeProperty,
}); err != nil {
this.module.Errorln(err)
return
}
}
this.module.ModuleHero.PushHeroProperty(session, heros)
}
return
}
//计算英雄属性
func (this *modelHoroscope) computeHeroNumeric(uid string, hero ...*pb.DBHero) (err error) {
var (
info *pb.DBHoroscope
)
if info, err = this.queryInfo(uid); err != nil {
return
}
for _, v := range hero {
err = this.compute(info, v)
}
return
}
//计算属性
func (this *modelHoroscope) compute(info *pb.DBHoroscope, hero *pb.DBHero) (err error) {
var (
heroconf *cfg.GameHeroData
node *cfg.GameHoroscopeData
)
hero.HoroscopeProperty = make(map[string]int32)
if heroconf, err = this.module.configure.getHeroConfig(hero.HeroID); err != nil {
this.module.Errorln(err)
return
}
for k, v := range info.Nodes {
if node, err = this.module.configure.getHoroscopebylv(k, v); err != nil {
this.module.Errorln(err)
return
}
switch node.AddGroup {
case full: //全员加成
for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
}
break
case camp: //指定阵营
if heroconf.Race == node.AddClassify {
for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
}
}
break
case job: //指定职业
if heroconf.Job == node.AddClassify {
for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
}
}
break
}
}
for k, v := range hero.HoroscopeProperty {
switch k {
case comm.AtkPro:
hero.HoroscopeProperty[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Atk])))
case comm.DefPro:
hero.HoroscopeProperty[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Def])))
case comm.HpPro:
hero.HoroscopeProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Hp])))
case comm.SpeedPro:
hero.HoroscopeProperty[comm.Speed] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Speed])))
}
}
return
}
func (this *modelHoroscope) reddot(session comm.IUserSession) bool {
var (
info *pb.DBHoroscope
horoscope *cfg.GameHoroscope
errdata *pb.ErrorData
err error
)
if info, err = this.queryInfo(session.GetUserId()); err != nil {
return false
}
if horoscope, err = this.module.configure.getHoroscopes(); err != nil {
return false
}
for _, v := range horoscope.GetDataList() {
if lv, ok := info.Nodes[v.NodeId]; !ok && v.Lv > lv {
if errdata = this.module.CheckRes(session, v.CostItem); errdata == nil {
return true
}
}
}
return false
}