146 lines
4.0 KiB
Go
146 lines
4.0 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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)
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//参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HeroBuyReq) (errdata *pb.ErrorData) {
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if req.BuyType == 0 || req.BuyCount == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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///获取用户商品列表
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.HeroBuyReq) (errdata *pb.ErrorData) {
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var (
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err error
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conf *cfg.GameShopitemData
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global *cfg.GameGlobalData
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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totalCount int32 // 当前购买的总次数
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update map[string]interface{}
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price []int32 // 购买所需的价钱
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totalCost float64 // 购买打折系数
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udata *pb.DBUser
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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)
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update = make(map[string]interface{})
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if errdata = this.BuyCheck(session, req); errdata != nil {
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return
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}
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if udata = this.module.ModuleUser.GetUser(session.GetUserId()); udata == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_UserNofound, // 没找到玩家数据
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Title: pb.ErrorCode_UserNofound.ToString(),
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}
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return
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}
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if conf, err = this.module.configure.GetShopItemsConfigureByGroups(req.BuyType, udata); err != nil { // 找配置
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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record, err := this.module.modelRecord.GetHeroRecord(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HeroNoExist, // 没找到英雄扩展数据数据
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Title: pb.ErrorCode_HeroNoExist.ToString(),
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}
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return
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}
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global = this.module.ModuleTools.GetGlobalConf()
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for _, v := range conf.Salelist {
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price = append(price, v)
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}
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if req.BuyType == global.DrawCardSupplement1 {
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totalCount = record.Onebuy + req.BuyCount
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update["onebuy"] = totalCount // 记录购买的数据
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// 重新计算价格
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} else if req.BuyType == global.DrawCardSupplement10 {
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totalCount = record.Tenbuy + req.BuyCount
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update["tenbuy"] = totalCount
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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if totalCount > conf.Buymaxnum {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ShopGoodsIsSoldOut, // 购买达到上限
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Title: pb.ErrorCode_ShopGoodsIsSoldOut.ToString(),
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}
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return
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}
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for i := totalCount - req.BuyCount; i < totalCount; i++ {
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if i >= int32(len(price)) {
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totalCost += float64(price[len(price)-1]) / 1000
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continue
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}
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totalCost += float64(price[i]) / 1000
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}
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need = make([]*cfg.Gameatn, len(conf.Need))
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for i, v := range conf.Need {
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need[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: int32(math.Ceil(float64(v.N) * totalCost)),
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}
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}
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// 消耗
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if errdata = this.module.ConsumeRes(session, need, true); errdata != nil {
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return
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}
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give = make([]*cfg.Gameatn, len(conf.Iteminfo))
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for i, v := range conf.Iteminfo {
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give[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N * req.BuyCount,
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}
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}
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// 获得的道具
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if errdata = this.module.DispenseRes(session, give, true); errdata != nil {
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return
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}
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this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
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//随机任务
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype64, 1))
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for _, v := range give {
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if v.A == comm.ItemType {
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype65, v.N, utils.ToInt32(v.T)))
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}
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}
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go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
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session.SendMsg(string(this.module.GetType()), "buy", &pb.HeroBuyResp{
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IsSucc: true,
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Onebuy: record.Onebuy + req.BuyCount,
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Tenbuy: record.Tenbuy + req.BuyCount,
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})
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return
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}
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