go_dreamfactory/modules/friend/api_cross_assisthero.go
2023-06-06 15:05:31 +08:00

119 lines
3.3 KiB
Go

// package 设置助战英雄
package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 设置助战英雄
func (this *apiComp) AssistheroCheck(session comm.IUserSession, req *pb.FriendAssistheroReq) (errdata *pb.ErrorData) {
if req.HeroObjId == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
this.module.Error("设置助战英雄参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
}
return
}
func (this *apiComp) Assisthero(session comm.IUserSession, req *pb.FriendAssistheroReq) (errdata *pb.ErrorData) {
if errdata = this.AssistheroCheck(session, req); errdata != nil {
return
}
uid := session.GetUserId()
// 获取英雄
hero, err := this.module.ModuleHero.QueryCrossHeroinfo(req.HeroObjId)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
this.module.Error("查询英雄数据 QueryCrossHeroinfo",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.HeroObjId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
if hero == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Title: pb.ErrorCode_HeroNoExist.ToString(),
}
return
}
//获取玩家自己好友数据
self := this.module.modelFriend.GetFriend(uid)
if self == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_FriendSelfNoData,
Title: pb.ErrorCode_FriendSelfNoData.ToString(),
}
return
}
update := map[string]interface{}{
"assistHeroId": req.HeroObjId,
"hero": hero,
}
received := self.Received
if received == 0 {
update["received"] = 1 //设置可领取状态
}
if err := this.module.modelFriend.Change(self.Uid, update); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_FriendApplyError,
Title: pb.ErrorCode_FriendApplyError.ToString(),
}
this.module.Error("设置助战英雄",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.HeroObjId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
rsp := &pb.FriendAssistheroResp{HeroObjId: req.HeroObjId, Received: received}
if err := session.SendMsg(string(this.module.GetType()), FriendSubTypeAssistHero, rsp); err != nil {
return
}
// 有好友时再推送
if len(self.FriendIds) > 0 {
//把设置的助战英雄推送给好友
push := &pb.FriendAssistHeroUpdatePush{
Friend: &pb.FriendBase{
UserId: self.Uid,
HeroObjId: req.HeroObjId,
},
}
this.module.Debug("设置的助战英雄推送给好友",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "friendIds", Value: self.FriendIds},
log.Field{Key: "heroObjId", Value: req.HeroObjId},
)
if err := this.module.SendMsgToUsers(string(this.module.GetType()), "assistheroupdate", push, self.FriendIds...); err != nil {
this.module.Error("推送助战英雄列表",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "friends", Value: self.FriendIds},
log.Field{Key: "err", Value: err.Error()},
)
}
}
// 随机任务Rtype13
// this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype13, 1)
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype13, 1))
return
}