go_dreamfactory/modules/equipment/api_sellI.go
2023-06-06 11:08:14 +08:00

94 lines
2.6 KiB
Go

package equipment
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math"
)
//参数校验
func (this *apiComp) SellCheck(session comm.IUserSession, req *pb.EquipmentSellReq) (errdata *pb.ErrorData) {
if req.EquipIds == nil || len(req.EquipIds) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//出售
func (this *apiComp) Sell(session comm.IUserSession, req *pb.EquipmentSellReq) (errdata *pb.ErrorData) {
var (
err error
equipments []*pb.DB_Equipment
confs []*cfg.GameEquipData
sale [][]*cfg.Gameatn
)
if errdata = this.SellCheck(session, req); errdata != nil {
return
}
if equipments, err = this.module.modelEquipment.QueryUserEquipmentsByIds(session.GetUserId(), req.EquipIds); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
}
confs = make([]*cfg.GameEquipData, len(equipments))
sale = make([][]*cfg.Gameatn, len(equipments))
for i, v := range equipments {
if v.HeroId != "" || v.Islock {
this.module.Errorf("NoCanSell %v", v)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentNoCanSell,
Title: pb.ErrorCode_EquipmentNoCanSell.ToString(),
Message: fmt.Sprintf("装备已锁定! 装备id:%s", v),
}
return
}
if confs[i], err = this.module.configure.GetEquipmentConfigureById(v.CId); err != nil {
this.module.Errorln(err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentOnFoundEquipment,
Title: pb.ErrorCode_EquipmentOnFoundEquipment.ToString(),
Message: err.Error(),
}
return
}
if confs[i].Sale == nil || len(confs[i].Sale) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentNoCanSell,
Title: pb.ErrorCode_EquipmentNoCanSell.ToString(),
Message: fmt.Sprintf("装备出售配置为空! 装备id:%s", confs[i].Id),
}
return
}
sale[i] = make([]*cfg.Gameatn, len(confs[i].Sale))
for n, s := range confs[i].Sale {
_s := &cfg.Gameatn{
A: s.A,
T: s.T,
N: s.N + int32(math.Floor(float64(s.N*(v.Lv-1))*float64(confs[i].Salecoef))),
}
sale[i][n] = _s
}
}
sales := make([]*cfg.Gameatn, 0)
for _, v := range sale {
sales = append(sales, v...)
}
if errdata = this.module.DispenseRes(session, sales, true); errdata != nil {
return
}
if errdata = this.module.DelEquipments(session, req.EquipIds, true); errdata != nil {
return
}
session.SendMsg(string(this.module.GetType()), "sell", &pb.EquipmentSellResp{IsSucc: true})
return
}