go_dreamfactory/modules/equipment/api_equip.go
2023-06-27 10:25:01 +08:00

223 lines
7.1 KiB
Go

package equipment
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
)
// 参数校验
func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
if len(req.EquipmentId) != 8 || req.HeroCardId == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// /英雄挂在装备 code 错误码信息 data 错误附加数据
func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) {
var (
err error
confs []*cfg.GameEquipData
suitconfs []*cfg.GameEquipSuitData
equipment *pb.DB_Equipment
equipments []*pb.DB_Equipment
updatequipment []*pb.DB_Equipment
suits []*pb.DB_EquipmentSuit
suit *pb.DB_EquipmentSuit
equipNum int32
minstar, minlv int32 = int32(99999), int32(99999)
hero *pb.DBHero
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
)
if errdata = this.EquipCheck(session, req); errdata != nil {
return
}
//校验数据
confs = make([]*cfg.GameEquipData, len(req.EquipmentId))
suitconfs = make([]*cfg.GameEquipSuitData, len(req.EquipmentId))
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
//获取英雄数据
if hero, errdata = this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), req.HeroCardId); errdata != nil {
return
}
suits = make([]*pb.DB_EquipmentSuit, 0)
for i, v := range req.EquipmentId {
if v != "" {
equipNum++
if equipments[i], err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
this.module.Errorf("Equip_Check err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentOnFoundEquipment,
Title: pb.ErrorCode_EquipmentOnFoundEquipment.ToString(),
}
return
}
if equipments[i].HeroId != "" && hero.Id != equipments[i].HeroId { //装备已经有宿主了
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentIsWorn,
Title: pb.ErrorCode_EquipmentIsWorn.ToString(),
Message: fmt.Sprintf("装备已穿戴 装备id:%s 英雄id:%s", hero.Id, equipments[i].HeroId),
}
return
}
if confs[i], err = this.module.configure.GetEquipmentConfigureById(equipments[i].CId); err != nil {
this.module.Errorf("Equip_Check err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if confs[i].Color < minstar {
minstar = confs[i].Color
}
if equipments[i].Lv < minlv {
minlv = equipments[i].Lv
}
if suitconfs[i], err = this.module.configure.getEquipSuit(confs[i].Suittype); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
}
suit = nil
for _, _suit := range suits {
if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装
suit = _suit
break
}
}
if suit == nil {
suit = &pb.DB_EquipmentSuit{
Suitid: confs[i].Suittype,
Eids: []string{v},
Str: confs[i].Color,
Lv: equipments[i].Lv,
Effect: false,
}
if len(suit.Eids) >= int(suitconfs[i].Suitnum) {
suit.Effect = true
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, suit.Suitid, suit.Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype46, 1, suit.Str, suit.Suitid))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype98, 1, suit.Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype169, 1, suit.Suitid))
}
suits = append(suits, suit)
} else {
suit.Eids = append(suit.Eids, v)
if suit.Str < confs[i].Color {
suit.Str = confs[i].Color
}
if suit.Lv < equipments[i].Lv {
suit.Lv = equipments[i].Lv
}
if !suit.Effect && len(suit.Eids) >= int(suitconfs[i].Suitnum) {
suit.Effect = true
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, suit.Suitid, suit.Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype46, 1, suit.Str, suit.Suitid))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype98, 1, suit.Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype169, 1, suit.Suitid))
}
}
} else {
equipments[i] = nil
}
}
//读取英雄原装备
for i, v := range hero.EquipID {
if v != "" {
if equipments[i] != nil && v != equipments[i].Id {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
this.module.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
Message: err.Error(),
}
return
}
equipment.HeroId = ""
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipment, equipments[i])
} else if equipments[i] == nil {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
this.module.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
Message: err.Error(),
}
return
}
equipment.HeroId = ""
updatequipment = append(updatequipment, equipment)
}
} else {
if equipments[i] != nil {
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipments[i])
}
}
}
for i, v := range equipments { //校验装备位置
if v != nil {
if i != int(confs[i].Pos) {
this.module.Errorf("Equip conf:%+v Target:%d Incorrect range!", confs[i], i)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
}
return
}
hero.EquipID[i] = v.Id
} else {
hero.EquipID[i] = ""
}
}
//重置套装数据
hero.Suits = suits
//更新装备数据加成
if errdata = this.module.ModuleHero.UpdateEquipment(session, hero, equipments); errdata != nil {
this.module.Errorf("Equip ModuleHero UpdateEquipment code%v", errdata)
return
}
//同步数据
if err = this.module.modelEquipment.UpdateByHeroId(session.GetUserId(), updatequipment...); err != nil {
this.module.Errorf("Equip err%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
Message: err.Error(),
}
return
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype41, equipNum, minstar))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype42, equipNum, minstar))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype5, equipNum, utils.ToInt32(hero.HeroID)))
if len(tasks) > 0 {
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
}
session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment, Suits: suits})
return
}