go_dreamfactory/modules/battle/battleclientmgr.go
2023-03-04 20:59:44 +08:00

138 lines
3.7 KiB
Go

package battle
import (
"context"
"go_dreamfactory/pb"
"sync"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/log"
)
/*
战斗服务客户端组件
*/
type battleClientMgrComp struct {
cbase.ModuleCompBase
options *Options
service core.IService
module *Battle
mutexs []sync.Mutex
clinet *client
i int
}
//组件初始化接口
func (this *battleClientMgrComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options)
this.options = options.(*Options)
this.module = module.(*Battle)
this.mutexs = make([]sync.Mutex, len(this.options.BattleServerAddr))
return
}
func (this *battleClientMgrComp) Start() (err error) {
err = this.ModuleCompBase.Start()
if this.options.OpenCheck {
if this.clinet, err = newClient(this.options.BattleServerAddr, this, this.options.Log); err != nil {
return
}
}
return
}
//关闭客户端连接对象
func (this *battleClientMgrComp) Shutdown(c *client) {
this.clinet = nil
this.module.Errorf("战斗校验服务被关闭!")
}
func (this *battleClientMgrComp) reconnect() (err error) {
if this.clinet != nil {
return
}
if this.clinet, err = newClient(this.options.BattleServerAddr, this, this.options.Log); err != nil {
this.module.Errorln(err)
return
}
return
}
//Pvp 战斗指令输出
func (this *battleClientMgrComp) BattleOutCmd(out *pb.BattleOutCmdPush) {
this.module.pvp.PvpOutCmdPush(&pb.PvpOutCmdPush{
Battleid: out.Battleid,
Cmd: out.Cmd,
})
}
//Pvp 战斗指令输出
func (this *battleClientMgrComp) BattleFinish(out *pb.BattleFinishPush) {
this.module.pvp.PvpFinishPush(out)
}
//校验战斗结果
func (this *battleClientMgrComp) CheckBattle(ctx context.Context, req *pb.BattleReport) (reply *pb.BattleCheckResults, err error) {
reply = &pb.BattleCheckResults{}
if err = this.reconnect(); err != nil {
return
}
if err = this.clinet.callBattle(ctx, "Check", req, reply); err != nil {
this.module.Errorln(err)
}
return
}
//实时pvp战斗创建
func (this *battleClientMgrComp) GetInfo(ctx context.Context, req *pb.BattleGetInfoReq) (reply *pb.BattleGetInfoResp, err error) {
this.module.Debug("GetInfo", log.Field{Key: "req", Value: req})
if err = this.reconnect(); err != nil {
return
}
reply = &pb.BattleGetInfoResp{}
if err = this.clinet.callBattle(ctx, "GetInfo", req, reply); err != nil {
this.module.Errorln(err)
}
return
}
//实时pvp战斗创建
func (this *battleClientMgrComp) CreateBattle(ctx context.Context, req *pb.BattleCreateServerReq) (reply *pb.BattleCreateServerResp, err error) {
this.module.Debug("CreateBattle", log.Field{Key: "req", Value: req})
if err = this.reconnect(); err != nil {
return
}
reply = &pb.BattleCreateServerResp{}
if err = this.clinet.callBattle(ctx, "Create", req, reply); err != nil {
this.module.Errorln(err)
}
return
}
//实时pvp 输入指令输入
func (this *battleClientMgrComp) InCmdBattle(ctx context.Context, req *pb.BattleInCmdReq) (reply *pb.BattleInCmdResp, err error) {
this.module.Debug("InCmdBattle", log.Field{Key: "req", Value: req})
if err = this.reconnect(); err != nil {
return
}
reply = &pb.BattleInCmdResp{}
if err = this.clinet.callBattle(ctx, "InCmd", req, reply); err != nil {
this.module.Errorln(err)
}
return
}
//实时pvp 认输
func (this *battleClientMgrComp) ConcedeBattle(ctx context.Context, req *pb.BattleConcedeReq) (reply *pb.BattleConcedeResp, err error) {
this.module.Debug("ConcedeBattle", log.Field{Key: "req", Value: req})
if err = this.reconnect(); err != nil {
return
}
reply = &pb.BattleConcedeResp{}
if err = this.clinet.callBattle(ctx, "Concede", req, reply); err != nil {
this.module.Errorln(err)
}
return
}