go_dreamfactory/lego/utils/container/BeeMap.go
2022-06-07 20:18:22 +08:00

85 lines
1.5 KiB
Go

package container
import "sync"
// BeeMap is a map with lock
type BeeMap struct {
lock *sync.RWMutex
bm map[interface{}]interface{}
}
// NewBeeMap return new safemap
func NewBeeMap() *BeeMap {
return &BeeMap{
lock: new(sync.RWMutex),
bm: make(map[interface{}]interface{}),
}
}
// Get from maps return the k's value
func (m *BeeMap) Get(k interface{}) interface{} {
m.lock.RLock()
if val, ok := m.bm[k]; ok {
m.lock.RUnlock()
return val
}
m.lock.RUnlock()
return nil
}
// Set Maps the given key and value. Returns false
// if the key is already in the map and changes nothing.
func (m *BeeMap) Set(k interface{}, v interface{}) bool {
m.lock.Lock()
if val, ok := m.bm[k]; !ok {
m.bm[k] = v
m.lock.Unlock()
} else if val != v {
m.bm[k] = v
m.lock.Unlock()
} else {
m.lock.Unlock()
return false
}
return true
}
// Check Returns true if k is exist in the map.
func (m *BeeMap) Check(k interface{}) bool {
m.lock.RLock()
if _, ok := m.bm[k]; !ok {
m.lock.RUnlock()
return false
}
m.lock.RUnlock()
return true
}
// Delete the given key and value.
func (m *BeeMap) Delete(k interface{}) {
m.lock.Lock()
delete(m.bm, k)
m.lock.Unlock()
}
func (m *BeeMap) DeleteAll() {
m.lock.Lock()
for k, _ := range m.bm {
delete(m.bm, k)
}
m.lock.Unlock()
}
// Items returns all items in safemap.
func (m *BeeMap) Items() map[interface{}]interface{} {
m.lock.RLock()
r := make(map[interface{}]interface{})
for k, v := range m.bm {
r[k] = v
}
m.lock.RUnlock()
return r
}