go_dreamfactory/sys/configure/structs/Game.VenturegiftsLottery.go
2023-08-01 16:16:13 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameVenturegiftsLottery struct {
_dataMap map[int32]*GameVenturegiftsLotteryData
_dataList []*GameVenturegiftsLotteryData
}
func NewGameVenturegiftsLottery(_buf []map[string]interface{}) (*GameVenturegiftsLottery, error) {
_dataList := make([]*GameVenturegiftsLotteryData, 0, len(_buf))
dataMap := make(map[int32]*GameVenturegiftsLotteryData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameVenturegiftsLotteryData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Rewardkey] = _v
}
}
return &GameVenturegiftsLottery{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameVenturegiftsLottery) GetDataMap() map[int32]*GameVenturegiftsLotteryData {
return table._dataMap
}
func (table *GameVenturegiftsLottery) GetDataList() []*GameVenturegiftsLotteryData {
return table._dataList
}
func (table *GameVenturegiftsLottery) Get(key int32) *GameVenturegiftsLotteryData {
return table._dataMap[key]
}