go_dreamfactory/sys/configure/structs/Game.VenturegiftsLvaward.go
2023-08-01 16:16:13 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameVenturegiftsLvaward struct {
_dataMap map[int32]*GameVenturegiftsLvawardData
_dataList []*GameVenturegiftsLvawardData
}
func NewGameVenturegiftsLvaward(_buf []map[string]interface{}) (*GameVenturegiftsLvaward, error) {
_dataList := make([]*GameVenturegiftsLvawardData, 0, len(_buf))
dataMap := make(map[int32]*GameVenturegiftsLvawardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameVenturegiftsLvawardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Lvkey] = _v
}
}
return &GameVenturegiftsLvaward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameVenturegiftsLvaward) GetDataMap() map[int32]*GameVenturegiftsLvawardData {
return table._dataMap
}
func (table *GameVenturegiftsLvaward) GetDataList() []*GameVenturegiftsLvawardData {
return table._dataList
}
func (table *GameVenturegiftsLvaward) Get(key int32) *GameVenturegiftsLvawardData {
return table._dataMap[key]
}