go_dreamfactory/sys/configure/structs/Game.ProBossskill.go
2022-11-15 09:54:40 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameProBossskill struct {
_dataMap map[int32]*GameProBossskillData
_dataList []*GameProBossskillData
}
func NewGameProBossskill(_buf []map[string]interface{}) (*GameProBossskill, error) {
_dataList := make([]*GameProBossskillData, 0, len(_buf))
dataMap := make(map[int32]*GameProBossskillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameProBossskillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Type] = _v
}
}
return &GameProBossskill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameProBossskill) GetDataMap() map[int32]*GameProBossskillData {
return table._dataMap
}
func (table *GameProBossskill) GetDataList() []*GameProBossskillData {
return table._dataList
}
func (table *GameProBossskill) Get(key int32) *GameProBossskillData {
return table._dataMap[key]
}