go_dreamfactory/modules/sociaty/api_cross_breceive.go
2023-04-14 12:21:58 +08:00

80 lines
2.0 KiB
Go

package sociaty
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 公会BOSS 积分奖励领取
func (this *apiComp) BreceiveCheck(session comm.IUserSession, req *pb.SociatyBReceiveReq) (code pb.ErrorCode) {
if req.TaskId <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Breceive(session comm.IUserSession, req *pb.SociatyBReceiveReq) (code pb.ErrorCode, data *pb.ErrorData) {
if code = this.BreceiveCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
sociaty := this.module.modelSociaty.getUserSociaty(uid)
if sociaty == nil {
code = pb.ErrorCode_SociatyNoFound
this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
return
}
taskConf := this.module.configure.getBossTask(req.TaskId)
if taskConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
dbr := this.module.modelSociatyBoss.getChallengeRecord(uid)
var taskId int32
for _, task := range dbr.Tasks {
if task.TaskId == req.TaskId {
taskId = task.TaskId
if task.Status == 2 { //已领取
code = pb.ErrorCode_SociatyTaskReceived
return
} else if taskId == 0 { //未完成
code = pb.ErrorCode_SociatyTaskNoFinished
return
} else if taskId == 1 { //可领取
task.Status = 2
}
break
}
}
//更新任务状态
update := map[string]interface{}{
"tasks": dbr.Tasks,
}
if err := this.module.modelSociatyBoss.Change(uid, update); err != nil {
code = pb.ErrorCode_DBError
return
}
// 奖励
if code := this.module.DispenseRes(session, taskConf.Reward, true); code != pb.ErrorCode_Success {
this.module.Error("积分任务奖励领取",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "taskId", Value: taskId},
log.Field{Key: "reward", Value: taskConf.Reward})
}
rsp := &pb.SociatyBReceiveResp{
SociatyId: sociaty.Id,
TaskId: req.TaskId,
}
if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeBreceive, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}