go_dreamfactory/modules/smithy/model_atlas.go
2023-04-01 20:25:45 +08:00

129 lines
3.4 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelAtlas struct {
modules.MCompModel
module *Smithy
}
func (this *modelAtlas) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableAtlas)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *modelAtlas) getSmithyAtlasList(uid string) (result *pb.DBAtlas, err error) {
result = &pb.DBAtlas{
Id: "",
Uid: uid,
Atlas: map[string]*pb.ForgeList{},
Collect: map[string]*pb.CollectData{},
Score: 0,
Award: 0,
}
if err = this.Get(uid, result); err != nil {
if mongo.ErrNoDocuments == err {
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Atlas = make(map[string]*pb.ForgeList, 0)
result.Collect = make(map[string]*pb.CollectData, 0)
result.Award = 1 // 初始1级
this.Add(uid, result)
err = nil
}
return
}
return
}
func (this *modelAtlas) modifySmithyAtlasList(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 检查是否激活图鉴
func (this *modelAtlas) CheckActivateAtlas(uid string, id string, lv int32, quality int32, forgeCount int32) bool {
var (
atlasConf *cfg.GameSmithyAtlasData
list *pb.DBAtlas
err error
)
if atlasConf = this.module.configure.GetSmithyAtlasConf(id); atlasConf == nil {
return false
}
if list, err = this.module.modelAtlas.getSmithyAtlasList(uid); err != nil {
return false
}
if atlasConf.TypeId == 1 { // 装备收藏图鉴信息
atlasScore := this.module.configure.GetSmithyAtlasScoreConf(quality, lv)
update := make(map[string]interface{}, 0)
if v, ok := list.Atlas[id]; ok { // 找到相同的
if v.Activate { // 已经激活的
if v.Data1.Score < atlasScore {
if v.Data2 == nil {
v.Data2 = &pb.ForgeData{
ForgeCount: forgeCount,
Lv: lv,
Quality: quality,
Score: atlasScore,
Time: configure.Now().Unix(),
}
} else {
if v.Data2.Score < atlasScore {
v.Data2.ForgeCount = forgeCount
v.Data2.Lv = lv
v.Data2.Quality = quality
v.Data2.Score = atlasScore
v.Data2.Time = configure.Now().Unix()
}
}
} else {
v.Data1.ForgeCount = forgeCount
}
} else { // 没有激活的
if v.Data1.Score < atlasScore {
v.Data1.ForgeCount = forgeCount
v.Data1.Lv = lv
v.Data1.Quality = quality
v.Data1.Score = atlasScore
v.Data1.Time = configure.Now().Unix()
}
v.Data2 = nil
}
} else {
data := &pb.ForgeList{
Data1: &pb.ForgeData{
ForgeCount: forgeCount,
Lv: lv,
Quality: quality,
Score: atlasScore,
Time: configure.Now().Unix(),
},
Data2: nil,
Activate: false,
}
list.Atlas[id] = data
}
update["atlas"] = list.Atlas
this.module.modelAtlas.modifySmithyAtlasList(uid, update) // 更新分数信息
}
return true
}