go_dreamfactory/modules/autoBattle/api_autoover.go
2023-04-14 12:21:58 +08:00

64 lines
1.7 KiB
Go

package autoBattle
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) AutoOverCheck(session comm.IUserSession, req *pb.AutoBattleOverReq) (code pb.ErrorCode) {
if req.Ptype == pb.PlayType_null || req.Report == nil {
code = pb.ErrorCode_ReqParameterError
return
}
if req.Report.Info == nil {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
func (this *apiComp) AutoOver(session comm.IUserSession, req *pb.AutoBattleOverReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
autoBattle *pb.DBAutoBattle
atno []*pb.UserAtno
autoOver bool
)
if code = this.AutoOverCheck(session, req); code != pb.ErrorCode_Success {
return
}
list, err := this.module.modelAutoBattle.getAutoBattleList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
for _, v := range list {
if v.Ptype == req.Ptype { // 有正在自动战斗的数据
autoBattle = v
}
}
if autoBattle == nil {
code = pb.ErrorCode_AutoBattleNoData
return
}
// 分析战报 数据
if req.Ptype == pb.PlayType_viking {
if code, atno = this.viking.AutoBattleOver(session, req.Report, autoBattle); code != pb.ErrorCode_Success {
this.module.modelAutoBattle.DelListByObjId(session.GetUserId(), autoBattle.Id) // 自动战斗结束 删除数据
autoOver = true
}
}
code, battleInfo := this.viking.AutoBattleInfo(session, autoBattle.Battle, autoBattle.BossId, autoBattle.Difficulty)
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "challenge", &pb.AutoBattleChallengeResp{
Info: battleInfo,
})
}
session.SendMsg(string(this.module.GetType()), "over", &pb.AutoBattleOverResp{
Asset: atno,
Info: battleInfo,
Over: autoOver,
})
return
}