go_dreamfactory/modules/hero/configure_comp.go
2022-08-15 13:00:58 +08:00

404 lines
10 KiB
Go

package hero
import (
"fmt"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/lego/core"
)
const (
new_hero = "game_hero.json" //英雄
hero_stargrow = "game_herostargrow.json" //英雄品质系数
hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
hero_starup = "game_herostarup.json" // 升星
hero_levelup = "game_herolevelup.json" //英雄等级基础属性
hero_exp = "game_heroexp.json" // 升级
hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
game_skillatk = "game_skillatk.json" // 英雄技能
hero_resonance = "game_heroresonance.json" // 英雄共鸣
hero_comatn = "game_comatn.json" // 英雄共鸣重置
hero_awaken = "game_heroawaken.json" // 英雄觉醒
hero_drawcard = "game_drawcard.json" // 抽卡
hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
hero_drawcost = "game_drawcost.json" // 抽卡消耗
)
///配置管理组件
type configureComp struct {
modules.MCompConfigure
drawCardCfg map[string]map[int32][]*cfg.GamedrawCardData // 第一个key 卡池id 第二个key 星级
//map["base_pool1"]map[3]*cfg.Game_drawCardData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
new_hero: cfg.NewGamehero,
hero_stargrow: cfg.NewGameheroStargrow,
hero_levelgrow: cfg.NewGameheroLevelgrow,
hero_starup: cfg.NewGameheroStarup,
hero_levelup: cfg.NewGameheroLevelup,
hero_exp: cfg.NewGameheroExp,
hero_skillup: cfg.NewGameheroSkillLevel,
game_skillatk: cfg.NewGameskillAtk,
hero_resonance: cfg.NewGameheroResonance,
hero_comatn: cfg.NewGamecomAtn,
hero_awaken: cfg.NewGameheroAwaken,
hero_drawcard: cfg.NewGamedrawCard,
hero_drawupdraw: cfg.NewGame_drawUpdraw,
//hero_drawcost: cfg.NewGamedrawCost,
})
this.drawCardCfg = make(map[string]map[int32][]*cfg.GamedrawCardData, 0)
configure.RegisterConfigure(hero_drawcard, cfg.NewGamedrawCard, func() {
this.SetHeroDrawConfig()
})
return
}
// 抽卡配置表
func (this *configureComp) SetHeroDrawConfig() (err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(hero_drawcard); err == nil {
if _configure, ok := v.(*cfg.GamedrawCard); !ok {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
return
} else {
for _, v := range _configure.GetDataList() {
if _, ok := this.drawCardCfg[v.CardPoolType]; !ok {
this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GamedrawCardData, 0)
}
if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok {
this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GamedrawCardData, 0)
}
this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v)
}
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
}
return
}
func (this *configureComp) GetPollByType(poosType string) map[int32][]*cfg.GamedrawCardData {
return this.drawCardCfg[poosType]
}
//获取英雄配置数据
func (this *configureComp) getHeroConfigure() (configure *cfg.Gamehero, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(new_hero); err != nil {
return
} else {
if configure, ok = v.(*cfg.Gamehero); !ok {
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
}
}
return
}
// 获取英雄强化增加属性配置数据
func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.GameheroStargrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_stargrow); err == nil {
if configure, ok = v.(*cfg.GameheroStargrow); !ok {
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
}
return
}
// 获取英雄升级属性变化相关配置数据
func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.GameheroLevelgrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_levelgrow); err == nil {
if configure, ok = v.(*cfg.GameheroLevelgrow); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroLevelgrow", v)
return
}
}
return
}
// 获取英雄升星相关配置数据
func (this *configureComp) GetHeroStarupConfig() (configure *cfg.GameheroStarup, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_starup); err == nil {
if configure, ok = v.(*cfg.GameheroStarup); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroStarup", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroStarup", v)
}
return
}
// 获取英雄升级相关配置数据
func (this *configureComp) GetHeroLevelUpConfig() (configure *cfg.GameheroLevelup, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_levelup); err == nil {
if configure, ok = v.(*cfg.GameheroLevelup); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
}
return
}
func (this *configureComp) GetHeroExpConfig() (configure *cfg.GameheroExp, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_exp); err == nil {
if configure, ok = v.(*cfg.GameheroExp); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
}
return
}
func (this *configureComp) GetHeroExp(hid string) *cfg.GameheroExpData {
if v, err := this.GetConfigure(hero_exp); err == nil {
if configure, ok := v.(*cfg.GameheroExp); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
return nil
} else {
return configure.Get(hid)
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
}
return nil
}
//英雄等级基础属性
func (this *configureComp) GetHeroLevelup() (configure *cfg.GameheroLevelup, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_levelup); err != nil {
return
} else {
if configure, ok = v.(*cfg.GameheroLevelup); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
return
}
}
return
}
//英雄品质系数
func (this *configureComp) GetHeroStargrow() (configure *cfg.GameheroStargrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_stargrow); err != nil {
return
} else {
if configure, ok = v.(*cfg.GameheroStargrow); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroStargrow", v)
return
}
}
return
}
//获取英雄配置
func (this *configureComp) GetHero(heroCfgId string) *cfg.GameheroData {
cfg, err := this.getHeroConfigure()
if err != nil {
return nil
}
if v, ok := cfg.GetDataMap()[heroCfgId]; ok {
return v
}
return nil
}
//获取英雄星级配置
func (this *configureComp) GetHeroStar(star int32) *cfg.GameheroStargrowData {
cfg, err := this.GetHeroStargrow()
if err != nil {
return nil
}
if v, ok := cfg.GetDataMap()[star]; ok {
return v
}
return nil
}
//获取英雄等级配置
func (this *configureComp) GetHeroLv(lv int32) *cfg.GameheroLevelupData {
cfg, err := this.GetHeroLevelup()
if err != nil {
return nil
}
if v, ok := cfg.GetDataMap()[lv]; ok {
return v
}
return nil
}
// 英雄成长系数
func (this *configureComp) GetHeroLevelgrow() (configure *cfg.GameheroLevelgrow, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_levelgrow); err != nil {
return
} else {
if configure, ok = v.(*cfg.GameheroLevelgrow); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroLevelgrow", v)
return
}
}
return
}
//英雄成长配置
func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.GameheroLevelgrowData {
cfg, err := this.GetHeroLevelgrow()
if err != nil {
return nil
}
if v, ok := cfg.GetDataMap()[heroId]; ok {
return v
}
return nil
}
// 获取英雄技能升级相关信息
func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.GameheroSkillLevelData) {
if v, err := this.GetConfigure(hero_skillup); err == nil {
if conf, ok := v.(*cfg.GameheroSkillLevel); ok {
data = conf.Get(skillid)
return
}
}
return
}
// 获取英雄技能最大等级
func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
if v, err := this.GetConfigure(game_skillatk); err == nil {
if configure, ok := v.(*cfg.GameskillAtk); ok {
return configure.Get(int32(skillId)).MaxLV
}
}
return 0
}
// 通过英雄配置ID获取共鸣配置信息
func (this *configureComp) GetHeroResonanceConfig(cardConfigID string) (data *cfg.GameheroResonanceData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(hero_resonance); err == nil {
if configure, ok := v.(*cfg.GameheroResonance); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroResonance", v)
return
} else {
data = configure.Get(cardConfigID)
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroResonance", v)
}
return
}
func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GamecomAtnData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(hero_comatn); err == nil {
if configure, ok := v.(*cfg.GamecomAtn); !ok {
err = fmt.Errorf("%T no is *cfg.GamecomAtn", v)
return
} else {
data = configure.Get("hero_reset")
}
} else {
err = fmt.Errorf("%T no is *cfg.game_comatn", v)
}
return
}
func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.GameheroAwaken, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_awaken); err == nil {
if configure, ok = v.(*cfg.GameheroAwaken); !ok {
err = fmt.Errorf("%T no is *cfg.GameheroAwaken", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameheroAwaken", v)
}
return
}
// 抽卡概率提高
func (this *configureComp) GetDrawUpDrawConfig() (configure *cfg.Game_drawUpdraw, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_drawupdraw); err == nil {
if configure, ok = v.(*cfg.Game_drawUpdraw); !ok {
err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawUpdraw", v)
}
return
}