go_dreamfactory/modules/uigame/api_puzzlegrid.go
2023-08-08 21:42:48 +08:00

46 lines
1.3 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) PuzzleGridCheck(session comm.IUserSession, req *pb.UiGamePuzzleGridReq) (errdata *pb.ErrorData) {
return
}
// 点击某个格子进行拼图
func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleGridReq) (errdata *pb.ErrorData) {
if errdata = this.PuzzleGridCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
consum *cfg.Gameatn // 获取消耗
)
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
if _, ok := list.Gotarr[req.Grid]; ok { // 重复拼图
return
}
// 校验消耗
if conf, err := this.module.configure.GetPuzzleConsumConf(); err != nil {
consum = &cfg.Gameatn{
A: conf.Itemget.A,
T: conf.Itemget.T,
N: 1,
}
}
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{consum}, true); errdata != nil {
return
}
list.Gotarr[req.Grid] = 1
update := make(map[string]interface{}, 0)
update["gotarr"] = list.Gotarr
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
session.SendMsg(string(this.module.GetType()), "puzzlegrid", &pb.UiGamePuzzleGridResp{Data: list})
return
}