172 lines
3.6 KiB
Go
172 lines
3.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameLinestoryMainTaskData struct {
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Id int32
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SubTask int32
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NodeIndex int32
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Order string
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Group int32
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Name string
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Describe string
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Img string
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Ending int32
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Resetto []int32
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}
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const TypeId_GameLinestoryMainTaskData = 1251904205
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func (*GameLinestoryMainTaskData) GetTypeId() int32 {
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return 1251904205
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}
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func (_v *GameLinestoryMainTaskData) Deserialize(_buf map[string]interface{}) (err error) {
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
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err = errors.New("id error")
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return
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}
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_v.Id = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ {
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err = errors.New("subTask error")
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return
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}
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_v.SubTask = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ {
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err = errors.New("nodeIndex error")
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return
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}
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_v.NodeIndex = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.Order, _ok_ = _buf["order"].(string); !_ok_ {
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err = errors.New("order error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ {
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err = errors.New("group error")
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return
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}
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_v.Group = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Name error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Describe error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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if _v.Img, _ok_ = _buf["img"].(string); !_ok_ {
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err = errors.New("img error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ {
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err = errors.New("ending error")
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return
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}
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_v.Ending = int32(_tempNum_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["resetto"].([]interface{}); !_ok_ {
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err = errors.New("resetto error")
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return
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}
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_v.Resetto = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{
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var _ok_ bool
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var _x_ float64
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if _x_, _ok_ = _e_.(float64); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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_list_v_ = int32(_x_)
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}
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_v.Resetto = append(_v.Resetto, _list_v_)
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}
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}
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return
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}
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func DeserializeGameLinestoryMainTaskData(_buf map[string]interface{}) (*GameLinestoryMainTaskData, error) {
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v := &GameLinestoryMainTaskData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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