go_dreamfactory/sys/configure/structs/Game.LinestoryMainTaskData.go
2023-04-25 11:30:03 +08:00

172 lines
3.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLinestoryMainTaskData struct {
Id int32
SubTask int32
NodeIndex int32
Order string
Group int32
Name string
Describe string
Img string
Ending int32
Resetto []int32
}
const TypeId_GameLinestoryMainTaskData = 1251904205
func (*GameLinestoryMainTaskData) GetTypeId() int32 {
return 1251904205
}
func (_v *GameLinestoryMainTaskData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ {
err = errors.New("subTask error")
return
}
_v.SubTask = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ {
err = errors.New("nodeIndex error")
return
}
_v.NodeIndex = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Order, _ok_ = _buf["order"].(string); !_ok_ {
err = errors.New("order error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ {
err = errors.New("group error")
return
}
_v.Group = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Name error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Describe error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
if _v.Img, _ok_ = _buf["img"].(string); !_ok_ {
err = errors.New("img error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ {
err = errors.New("ending error")
return
}
_v.Ending = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["resetto"].([]interface{}); !_ok_ {
err = errors.New("resetto error")
return
}
_v.Resetto = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Resetto = append(_v.Resetto, _list_v_)
}
}
return
}
func DeserializeGameLinestoryMainTaskData(_buf map[string]interface{}) (*GameLinestoryMainTaskData, error) {
v := &GameLinestoryMainTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}