63 lines
2.7 KiB
Go
63 lines
2.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSkillPassiveData struct {
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Id int32
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When string
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TargetCheck int32
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AddCon string
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PasPr int32
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Type string
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MaxEmitTimes int32
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Callback []int32
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}
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const TypeId_GameSkillPassiveData = -247912740
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func (*GameSkillPassiveData) GetTypeId() int32 {
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return -247912740
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}
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func (_v *GameSkillPassiveData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.When, _ok_ = _buf["When"].(string); !_ok_ { err = errors.New("When error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TargetCheck"].(float64); !_ok_ { err = errors.New("TargetCheck error"); return }; _v.TargetCheck = int32(_tempNum_) }
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{ var _ok_ bool; if _v.AddCon, _ok_ = _buf["AddCon"].(string); !_ok_ { err = errors.New("AddCon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PasPr"].(float64); !_ok_ { err = errors.New("PasPr error"); return }; _v.PasPr = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Type, _ok_ = _buf["Type"].(string); !_ok_ { err = errors.New("Type error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxEmitTimes"].(float64); !_ok_ { err = errors.New("MaxEmitTimes error"); return }; _v.MaxEmitTimes = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Callback"].([]interface{}); !_ok_ { err = errors.New("Callback error"); return }
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_v.Callback = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Callback = append(_v.Callback, _list_v_)
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}
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}
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return
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}
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func DeserializeGameSkillPassiveData(_buf map[string]interface{}) (*GameSkillPassiveData, error) {
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v := &GameSkillPassiveData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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