go_dreamfactory/sys/configure/structs/game.heroResonanceData.go

114 lines
5.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroResonanceData struct {
Hid string
Star int32
Energy int32
Prize []*Gameatn
Heroneed []*Gameatn
Need []*Gameatn
Hppro int32
Atkpro int32
Defpro int32
Hpscale int32
Atkscale int32
Defscale int32
Maxnum int32
RecommendPercentage []int32
}
const TypeId_GameHeroResonanceData = -2055259070
func (*GameHeroResonanceData) GetTypeId() int32 {
return -2055259070
}
func (_v *GameHeroResonanceData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energy"].(float64); !_ok_ { err = errors.New("energy error"); return }; _v.Energy = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
_v.Prize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Prize = append(_v.Prize, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return }
_v.Heroneed = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Heroneed = append(_v.Heroneed, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
_v.Need = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Need = append(_v.Need, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpscale"].(float64); !_ok_ { err = errors.New("hpscale error"); return }; _v.Hpscale = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkscale"].(float64); !_ok_ { err = errors.New("atkscale error"); return }; _v.Atkscale = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defscale"].(float64); !_ok_ { err = errors.New("defscale error"); return }; _v.Defscale = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["recommend_percentage"].([]interface{}); !_ok_ { err = errors.New("recommend_percentage error"); return }
_v.RecommendPercentage = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.RecommendPercentage = append(_v.RecommendPercentage, _list_v_)
}
}
return
}
func DeserializeGameHeroResonanceData(_buf map[string]interface{}) (*GameHeroResonanceData, error) {
v := &GameHeroResonanceData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}