go_dreamfactory/sys/configure/structs/game.heroLevelgrowData.go
2022-08-18 15:09:34 +08:00

60 lines
3.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroLevelgrowData struct {
Id string
Hp int32
Atk int32
Def int32
Speed int32
Cri int32
Cridam int32
Effhit int32
Effre int32
Hpgrow float32
Atkgrow float32
Defgrow float32
Speedgrow int32
}
const TypeId_GameHeroLevelgrowData = 1376496907
func (*GameHeroLevelgrowData) GetTypeId() int32 {
return 1376496907
}
func (_v *GameHeroLevelgrowData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cri"].(float64); !_ok_ { err = errors.New("cri error"); return }; _v.Cri = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cridam"].(float64); !_ok_ { err = errors.New("cridam error"); return }; _v.Cridam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effhit"].(float64); !_ok_ { err = errors.New("effhit error"); return }; _v.Effhit = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effre"].(float64); !_ok_ { err = errors.New("effre error"); return }; _v.Effre = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpgrow"].(float64); !_ok_ { err = errors.New("hpgrow error"); return }; _v.Hpgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkgrow"].(float64); !_ok_ { err = errors.New("atkgrow error"); return }; _v.Atkgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defgrow"].(float64); !_ok_ { err = errors.New("defgrow error"); return }; _v.Defgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speedgrow"].(float64); !_ok_ { err = errors.New("speedgrow error"); return }; _v.Speedgrow = int32(_tempNum_) }
return
}
func DeserializeGameHeroLevelgrowData(_buf map[string]interface{}) (*GameHeroLevelgrowData, error) {
v := &GameHeroLevelgrowData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}