go_dreamfactory/sys/configure/structs/game.GourmetData.go
2022-09-02 19:13:01 +08:00

124 lines
7.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGourmetData struct {
Id int32
Type int32
SkillType int32
Initial int32
Level int32
ColourLevelAffix int32
Name string
Needtime int32
Display int32
Probability int32
DeliciousIcon string
SkillIcon string
Item []*Gameatn
ItemColourAffix []int32
DeliciousConsume []*Gameatn
SkillConsume []*Gameatn
Using int32
Propsgroup int32
SkillDescription string
}
const TypeId_GameGourmetData = -1202061691
func (*GameGourmetData) GetTypeId() int32 {
return -1202061691
}
func (_v *GameGourmetData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_type"].(float64); !_ok_ { err = errors.New("skill_type error"); return }; _v.SkillType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["initial"].(float64); !_ok_ { err = errors.New("initial error"); return }; _v.Initial = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["colour_level_affix"].(float64); !_ok_ { err = errors.New("colour_level_affix error"); return }; _v.ColourLevelAffix = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
{ var _ok_ bool; if _v.DeliciousIcon, _ok_ = _buf["delicious_icon"].(string); !_ok_ { err = errors.New("delicious_icon error"); return } }
{ var _ok_ bool; if _v.SkillIcon, _ok_ = _buf["skill_icon"].(string); !_ok_ { err = errors.New("skill_icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return }
_v.Item = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Item = append(_v.Item, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["item_colour_affix"].([]interface{}); !_ok_ { err = errors.New("item_colour_affix error"); return }
_v.ItemColourAffix = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.ItemColourAffix = append(_v.ItemColourAffix, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["delicious_consume"].([]interface{}); !_ok_ { err = errors.New("delicious_consume error"); return }
_v.DeliciousConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.DeliciousConsume = append(_v.DeliciousConsume, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skill_consume"].([]interface{}); !_ok_ { err = errors.New("skill_consume error"); return }
_v.SkillConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SkillConsume = append(_v.SkillConsume, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["using"].(float64); !_ok_ { err = errors.New("using error"); return }; _v.Using = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["propsgroup"].(float64); !_ok_ { err = errors.New("propsgroup error"); return }; _v.Propsgroup = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skill_description"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SkillDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SkillDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameGourmetData(_buf map[string]interface{}) (*GameGourmetData, error) {
v := &GameGourmetData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}