go_dreamfactory/modules/user/model_user.go
2022-08-25 10:56:09 +08:00

199 lines
4.6 KiB
Go

package user
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
event_v2 "go_dreamfactory/lego/sys/event/v2"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"time"
uuid "github.com/satori/go.uuid"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
)
type ModelUser struct {
modules.MCompModel
module *User
eventApp *event_v2.App
}
func (this *ModelUser) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableUser
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*User)
this.eventApp = event_v2.NewApp()
this.eventApp.Listen(comm.EventUserChanged, this.ChangeExp)
this.eventApp.Listen(comm.EventUserChanged, this.ChangeLevel)
return
}
func (this *ModelUser) FindByAccount(sid string, account string) (*pb.DBUser, error) {
filter := bson.M{
"sid": sid,
"binduid": account,
}
sr := this.DB.FindOne(comm.TableUser, filter)
var nd *pb.DBUser
err := sr.Decode(&nd)
return nd, err
}
//查询昵称
func (this *ModelUser) NickNameIsExist(name string) bool {
if err := this.DB.FindOne(comm.TableUser, bson.M{"name": name}).Err(); err != nil {
if err == mongo.ErrNoDocuments { //无记录
return true
}
}
return false
}
//创建初始用户
func (this *ModelUser) User_Create(user *pb.DBUser) (err error) {
now := time.Now().Unix()
_id := primitive.NewObjectID().Hex()
user.Id = _id
user.Uid = fmt.Sprintf("%s_%s", user.Sid, _id)
user.Uuid = uuid.NewV4().String()
user.Lv = 1 //初始等级
user.Ctime = now
user.Logintime = now
return this.Add(user.Uid, user)
}
//获取用户
func (this *ModelUser) GetUser(uid string) (user *pb.DBUser) {
user = &pb.DBUser{}
if err := this.Get(uid, user); err != nil {
this.module.Errorln(err)
return
}
return
}
//设置属性
func (this *ModelUser) updateUserAttr(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
//是否今天首次登录
func (this *ModelUser) isLoginFirst(timestamp int64) bool {
now := time.Now()
if timestamp == 0 || timestamp > now.Unix() {
this.module.Debugf("lastlogin time great now")
return false
}
tt := time.Unix(timestamp, 0)
if !utils.IsToday(timestamp) {
if tt.Before(now) {
return true
}
}
return false
}
//删除用户数据
func (this *ModelUser) delete(uid string) {
if err := this.Del(uid); err != nil {
log.Errorf("%v", err)
}
}
// 修改玩家名字
func (this *ModelUser) modifyName(uid string, newName string) (code pb.ErrorCode) {
user := this.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
// 修改名称
update := map[string]interface{}{
"name": newName,
}
if err := this.Change(uid, update); err != nil {
code = pb.ErrorCode_DBError
return
}
return
}
// 初始化玩家形象
func (this *ModelUser) InitFigure(uid string) {
figureMap := make(map[int32]interface{})
for _, v := range this.module.configure.GetPlayerFigureConf() {
figure := &pb.Figure{
Hair: &pb.Hair{Color: v.Figure[0].Color},
Eyes: &pb.Eyes{Color: v.Figure[0].Color},
Mouth: &pb.Mouth{},
Body: &pb.Body{},
Complexion: &pb.Complexion{},
}
figureMap[v.Id] = figure
}
update := map[string]interface{}{
"preinstall": figureMap,
}
this.module.modelExpand.ChangeUserExpand(uid, update)
}
func (this *ModelUser) updateOfflineTime(uid string) {
if err := this.updateUserAttr(uid, map[string]interface{}{"offlinetime": time.Now().Unix()}); err != nil {
this.module.Errorln(err)
}
}
// change exp
func (this *ModelUser) ChangeExp(event interface{}, next func(event interface{})) {
ul := event.(*UserListen)
// TODO
next(ul)
}
//change level
func (this *ModelUser) ChangeLevel(event interface{}, next func(event interface{})) {
ul := event.(*UserListen)
curLv := ul.lv
curLvConf := this.module.configure.GetPlayerlvConf(curLv)
nextLvConf := this.module.configure.GetPlayerlvConf(curLv + 1)
if curLvConf.Exp == 0 || nextLvConf == nil { //最大等级
next(ul)
return
}
if ul.exp > curLvConf.Exp && ul.exp <= nextLvConf.Exp {
ul.lv++
// 更新等级
update := map[string]interface{}{
"lv": ul.lv,
}
this.module.modelUser.Change(ul.session.GetUserId(), update)
ul.session.SendMsg(string(this.module.GetType()),
UserSubTypeLvChangedPush,
&pb.UserChangedPush{Uid: ul.session.GetUserId(), Exp: ul.exp, Lv: ul.lv})
}
}
//玩家信息监听
type UserListen struct {
event_v2.Event
session comm.IUserSession
exp int32
lv int32
}