206 lines
6.2 KiB
Go
206 lines
6.2 KiB
Go
package smithy
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/redis"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/utils"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelSmithy struct {
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modules.MCompModel
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module *Smithy
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}
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func (this *modelSmithy) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.TableName = string(comm.TableSmithy)
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err = this.MCompModel.Init(service, module, comp, options)
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this.module = module.(*Smithy)
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// uid 创建索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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// 获取铁匠铺信息
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func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err error) {
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result = &pb.DBSmithy{}
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if err = this.Get(uid, result); err != nil {
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if redis.RedisNil != err { // 没有数据直接创建新的数据
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result.Id = primitive.NewObjectID().Hex()
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result.Uid = uid
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result.Skill = make(map[int32]int32, 0)
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result.StoveLv = 1 // storv 等级默认1级
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result.DeskFloor = make(map[int32]int32, 0)
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mapType := this.module.configure.GetSmithyTypeConfigData() // 找类型
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for key := range mapType {
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result.Skill[key] = 1
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result.DeskFloor[key] = 0
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}
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if err = this.Add(uid, result); err != nil {
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this.module.Errorf("err:%v", err)
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err = nil
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return
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}
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}
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return
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}
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err = nil
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return result, err
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}
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func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
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return this.Change(uid, data)
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}
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func (this *modelSmithy) CalculationSmithy(uid string, smithy *pb.DBSmithy) {
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var (
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bCooking bool
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costTime int32
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curTime int32
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szTime map[int32]int32 // k 台子类型 v订单耗时
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zeroTime int64 // 订单开始的时间对应第二天0点时间
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nextDay bool // 是否跨天了
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nextDayTime int32 // 跨天累计时间
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)
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mapData := make(map[string]interface{}, 0)
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szTime = make(map[int32]int32, 0)
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defer this.module.ModifySmithyData(uid, mapData)
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// 记录每个食材耗时
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for k, v := range smithy.Skill {
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// 计算出需要的时间
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_skillCfg := this.module.configure.GetSmithyStoveConfigData(v) // 技能配置表
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szTime[k] = _skillCfg.Time
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}
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if smithy.Clang != nil && smithy.Clang.ETime > 0 {
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zeroTime = utils.GetZeroTime(smithy.Clang.STime) // 获取订单开始时间当天的0点
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costTime = int32(time.Now().Unix() - smithy.Clang.ETime) // 当前过去的时间
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if costTime < 0 { // 没有完成 不做处理
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return
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}
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}
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for _, order := range smithy.Orders {
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if order.Count == 0 {
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continue
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}
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desktype := order.DeskType
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skillLv := smithy.Skill[desktype] // 获取技能等级
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// 计算出需要的时间
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_smithycfg := this.module.configure.GetSmithyConfigData(desktype, skillLv) // 美食家配置表
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iCount := int(order.Count)
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for i := 0; i < iCount; i++ {
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curTime += szTime[order.DeskType]
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order.Count--
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if order.Count == 0 {
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order.NeedTime = 0
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}
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order.NeedTime = order.Count * szTime[order.DeskType]
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if smithy.Clang == nil {
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if zeroTime == 0 {
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zeroTime = utils.GetZeroTime(time.Now().Unix())
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}
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smithy.Clang = &pb.Clang{}
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smithy.Clang.STime = time.Now().Unix()
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smithy.Clang.ETime = time.Now().Unix() + int64(szTime[order.DeskType])
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} else {
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smithy.Clang.STime += int64(szTime[order.DeskType])
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smithy.Clang.ETime += int64(szTime[order.DeskType])
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}
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smithy.Clang.DeskType = order.DeskType
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// 判断订单是否跨天
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if smithy.Clang.ETime >= zeroTime && !nextDay {
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smithy.Ctime = zeroTime // 设置
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smithy.OrderCostTime = 0
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nextDay = true
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}
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if nextDay {
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nextDayTime += szTime[order.DeskType]
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}
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if curTime > costTime {
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// 转时间戳
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smithy.Clang.DeskType = order.DeskType
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smithy.Clang.ETime = time.Now().Unix() + int64(curTime-costTime)
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smithy.Clang.STime = smithy.Clang.ETime - int64(szTime[order.DeskType])
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bCooking = true
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// 记录下订单时间
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smithy.Ctime = time.Now().Unix()
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break
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}
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smithy.Items = this.module.configure.GetMultipleDropReward(_smithycfg.Using, _smithycfg.Drop, smithy.Items) // 获取掉落奖励
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}
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if bCooking { // 分配了正在製作的食物
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break
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}
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}
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if nextDay {
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smithy.OrderCostTime += nextDayTime
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for _, order := range smithy.Orders {
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if order.Count == 0 {
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continue
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}
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smithy.OrderCostTime += szTime[order.DeskType] * order.Count
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}
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}
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if utils.GetZeroTime(smithy.Ctime) <= time.Now().Unix() {
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smithy.OrderCostTime = 0
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}
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if smithy.Clang != nil && smithy.Clang.ETime <= time.Now().Unix() { // 当前时间超过正在做的时间
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desktype := smithy.Clang.DeskType
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skillLv := smithy.Skill[desktype] // 获取技能等级
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_smithycfg := this.module.configure.GetSmithyConfigData(desktype, skillLv)
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smithy.Items = this.module.configure.GetMultipleDropReward(_smithycfg.Using, _smithycfg.Drop, smithy.Items)
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smithy.Clang = nil
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}
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// 保存信息
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mapData["items"] = smithy.Items
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mapData["orders"] = smithy.Orders
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mapData["orderCostTime"] = smithy.OrderCostTime
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mapData["clang"] = smithy.Clang // 正在做的
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mapData["ctime"] = smithy.Ctime
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}
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func (this *modelSmithy) CalculationDeskSkillLv(uid string, Smithy *pb.DBSmithy) {
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mapData := make(map[string]interface{}, 0)
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mapData["skill"] = Smithy.Skill
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mapData["deskFloor"] = Smithy.DeskFloor
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this.module.ModifySmithyData(uid, mapData)
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}
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func (this *modelSmithy) CalculationStoveSkillLv(uid string, Smithy *pb.DBSmithy, stoveSkillLv int32) {
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mapData := make(map[string]interface{}, 0)
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for _, v := range Smithy.Orders {
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if v.Count > 0 {
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_skillCfg := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv)
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if _skillCfg != nil {
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v.NeedTime += _skillCfg.Time * v.Count
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if v.NeedTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
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v.NeedTime = 0
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}
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mapData["orders"] = Smithy.Orders
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}
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}
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}
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mapData["stoveLv"] = Smithy.StoveLv
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mapData["deskFloor"] = Smithy.DeskFloor
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this.module.ModifySmithyData(uid, mapData)
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}
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