go_dreamfactory/modules/smithy/model_smithy.go
2022-09-06 09:45:30 +08:00

206 lines
6.2 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelSmithy struct {
modules.MCompModel
module *Smithy
}
func (this *modelSmithy) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableSmithy)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取铁匠铺信息
func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err error) {
result = &pb.DBSmithy{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Skill = make(map[int32]int32, 0)
result.StoveLv = 1 // storv 等级默认1级
result.DeskFloor = make(map[int32]int32, 0)
mapType := this.module.configure.GetSmithyTypeConfigData() // 找类型
for key := range mapType {
result.Skill[key] = 1
result.DeskFloor[key] = 0
}
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
func (this *modelSmithy) CalculationSmithy(uid string, smithy *pb.DBSmithy) {
var (
bCooking bool
costTime int32
curTime int32
szTime map[int32]int32 // k 台子类型 v订单耗时
zeroTime int64 // 订单开始的时间对应第二天0点时间
nextDay bool // 是否跨天了
nextDayTime int32 // 跨天累计时间
)
mapData := make(map[string]interface{}, 0)
szTime = make(map[int32]int32, 0)
defer this.module.ModifySmithyData(uid, mapData)
// 记录每个食材耗时
for k, v := range smithy.Skill {
// 计算出需要的时间
_skillCfg := this.module.configure.GetSmithyStoveConfigData(v) // 技能配置表
szTime[k] = _skillCfg.Time
}
if smithy.Clang != nil && smithy.Clang.ETime > 0 {
zeroTime = utils.GetZeroTime(smithy.Clang.STime) // 获取订单开始时间当天的0点
costTime = int32(time.Now().Unix() - smithy.Clang.ETime) // 当前过去的时间
if costTime < 0 { // 没有完成 不做处理
return
}
}
for _, order := range smithy.Orders {
if order.Count == 0 {
continue
}
desktype := order.DeskType
skillLv := smithy.Skill[desktype] // 获取技能等级
// 计算出需要的时间
_smithycfg := this.module.configure.GetSmithyConfigData(desktype, skillLv) // 美食家配置表
iCount := int(order.Count)
for i := 0; i < iCount; i++ {
curTime += szTime[order.DeskType]
order.Count--
if order.Count == 0 {
order.NeedTime = 0
}
order.NeedTime = order.Count * szTime[order.DeskType]
if smithy.Clang == nil {
if zeroTime == 0 {
zeroTime = utils.GetZeroTime(time.Now().Unix())
}
smithy.Clang = &pb.Clang{}
smithy.Clang.STime = time.Now().Unix()
smithy.Clang.ETime = time.Now().Unix() + int64(szTime[order.DeskType])
} else {
smithy.Clang.STime += int64(szTime[order.DeskType])
smithy.Clang.ETime += int64(szTime[order.DeskType])
}
smithy.Clang.DeskType = order.DeskType
// 判断订单是否跨天
if smithy.Clang.ETime >= zeroTime && !nextDay {
smithy.Ctime = zeroTime // 设置
smithy.OrderCostTime = 0
nextDay = true
}
if nextDay {
nextDayTime += szTime[order.DeskType]
}
if curTime > costTime {
// 转时间戳
smithy.Clang.DeskType = order.DeskType
smithy.Clang.ETime = time.Now().Unix() + int64(curTime-costTime)
smithy.Clang.STime = smithy.Clang.ETime - int64(szTime[order.DeskType])
bCooking = true
// 记录下订单时间
smithy.Ctime = time.Now().Unix()
break
}
smithy.Items = this.module.configure.GetMultipleDropReward(_smithycfg.Using, _smithycfg.Drop, smithy.Items) // 获取掉落奖励
}
if bCooking { // 分配了正在製作的食物
break
}
}
if nextDay {
smithy.OrderCostTime += nextDayTime
for _, order := range smithy.Orders {
if order.Count == 0 {
continue
}
smithy.OrderCostTime += szTime[order.DeskType] * order.Count
}
}
if utils.GetZeroTime(smithy.Ctime) <= time.Now().Unix() {
smithy.OrderCostTime = 0
}
if smithy.Clang != nil && smithy.Clang.ETime <= time.Now().Unix() { // 当前时间超过正在做的时间
desktype := smithy.Clang.DeskType
skillLv := smithy.Skill[desktype] // 获取技能等级
_smithycfg := this.module.configure.GetSmithyConfigData(desktype, skillLv)
smithy.Items = this.module.configure.GetMultipleDropReward(_smithycfg.Using, _smithycfg.Drop, smithy.Items)
smithy.Clang = nil
}
// 保存信息
mapData["items"] = smithy.Items
mapData["orders"] = smithy.Orders
mapData["orderCostTime"] = smithy.OrderCostTime
mapData["clang"] = smithy.Clang // 正在做的
mapData["ctime"] = smithy.Ctime
}
func (this *modelSmithy) CalculationDeskSkillLv(uid string, Smithy *pb.DBSmithy) {
mapData := make(map[string]interface{}, 0)
mapData["skill"] = Smithy.Skill
mapData["deskFloor"] = Smithy.DeskFloor
this.module.ModifySmithyData(uid, mapData)
}
func (this *modelSmithy) CalculationStoveSkillLv(uid string, Smithy *pb.DBSmithy, stoveSkillLv int32) {
mapData := make(map[string]interface{}, 0)
for _, v := range Smithy.Orders {
if v.Count > 0 {
_skillCfg := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv)
if _skillCfg != nil {
v.NeedTime += _skillCfg.Time * v.Count
if v.NeedTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
v.NeedTime = 0
}
mapData["orders"] = Smithy.Orders
}
}
}
mapData["stoveLv"] = Smithy.StoveLv
mapData["deskFloor"] = Smithy.DeskFloor
this.module.ModifySmithyData(uid, mapData)
}