105 lines
3.0 KiB
Go
105 lines
3.0 KiB
Go
package shop
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) {
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if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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///获取用户商品列表
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) {
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var (
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err error
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ok bool
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conf *cfg.GameShopitemData
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shopitem *pb.DBShopItem
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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)
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if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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if shopitem, ok = this.module.modelShopItems.QueryUserShopDataByGoodId(session.GetUserId(), req.GoodsId); !ok { //没有购买记录
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shopitem = &pb.DBShopItem{
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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GoodsId: conf.Key,
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BuyNum: map[int32]int32{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
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LastBuyTime: map[int32]int64{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
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}
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}
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need = make([]*cfg.Gameatn, len(conf.Need))
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for i, v := range conf.Need {
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need[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
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}
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}
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give = make([]*cfg.Gameatn, len(conf.Iteminfo))
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for i, v := range conf.Iteminfo {
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give[i] = &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N * req.BuyNum,
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}
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}
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if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
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return
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}
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if conf.Buyminnum-shopitem.BuyNum[int32(req.ShopType)] < req.BuyNum {
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code = pb.ErrorCode_ShopGoodsIsSoldOut
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return
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}
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shopitem.BuyNum[int32(req.ShopType)] += req.BuyNum
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shopitem.LastBuyTime[int32(req.ShopType)] = time.Now().Unix()
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if !ok {
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this.module.modelShopItems.AddList(session.GetUserId(), shopitem.Id, shopitem)
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} else {
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this.module.modelShopItems.ChangeList(session.GetUserId(), shopitem.Id, map[string]interface{}{
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"buyNum": shopitem.BuyNum,
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"lastBuyTime": shopitem.LastBuyTime,
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})
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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for _, v := range give {
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if v.A == comm.ItemType {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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}
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
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for _, v := range need {
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if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
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}
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}
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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return
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}
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