go_dreamfactory/modules/shop/api_buy.go
2022-08-31 11:03:32 +08:00

105 lines
3.0 KiB
Go

package shop
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"math"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) {
if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
///获取用户商品列表
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
ok bool
conf *cfg.GameShopitemData
shopitem *pb.DBShopItem
need []*cfg.Gameatn
give []*cfg.Gameatn
)
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
return
}
if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
code = pb.ErrorCode_SystemError
return
}
if shopitem, ok = this.module.modelShopItems.QueryUserShopDataByGoodId(session.GetUserId(), req.GoodsId); !ok { //没有购买记录
shopitem = &pb.DBShopItem{
Id: primitive.NewObjectID().Hex(),
Uid: session.GetUserId(),
GoodsId: conf.Key,
BuyNum: map[int32]int32{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
LastBuyTime: map[int32]int64{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
}
}
need = make([]*cfg.Gameatn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
}
}
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
for i, v := range conf.Iteminfo {
give[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * req.BuyNum,
}
}
if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
return
}
if conf.Buyminnum-shopitem.BuyNum[int32(req.ShopType)] < req.BuyNum {
code = pb.ErrorCode_ShopGoodsIsSoldOut
return
}
shopitem.BuyNum[int32(req.ShopType)] += req.BuyNum
shopitem.LastBuyTime[int32(req.ShopType)] = time.Now().Unix()
if !ok {
this.module.modelShopItems.AddList(session.GetUserId(), shopitem.Id, shopitem)
} else {
this.module.modelShopItems.ChangeList(session.GetUserId(), shopitem.Id, map[string]interface{}{
"buyNum": shopitem.BuyNum,
"lastBuyTime": shopitem.LastBuyTime,
})
}
//随机任务
this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
for _, v := range give {
if v.A == comm.ItemType {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
}
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
for _, v := range need {
if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
}
}
session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
return
}