go_dreamfactory/modules/martialhall/api_upgrade.go
2022-08-25 09:51:50 +08:00

60 lines
1.5 KiB
Go

package martialhall
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.MartialhallUpgradeReq) (code pb.ErrorCode) {
return
}
///练功请求
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.MartialhallUpgradeReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
mart *pb.DBMartialhall
mdata *cfg.GameKungfuMasterworkerData
issucc bool
)
if code = this.UpgradeCheck(session, req); code != pb.ErrorCode_Success {
return
}
if mart, err = this.module.modelMartialhall.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.ConsumeRes(session, mdata.LevelDeplete, true); code != pb.ErrorCode_Success {
return
}
n, _ := rand.Int(rand.Reader, big.NewInt(1000))
if int32(n.Int64()) < mdata.Probability {
issucc = true
} else {
issucc = false
}
if issucc {
mart.Lv++
settlement(mart.Pillar1, mdata)
settlement(mart.Pillar2, mdata)
settlement(mart.Pillar3, mdata)
settlement(mart.Pillar4, mdata)
settlement(mart.Pillar5, mdata)
this.module.modelMartialhall.Add(session.GetUserId(), mart)
}
session.SendMsg(string(this.module.GetType()), "upgrade", &pb.MartialhallUpgradeResp{Issucc: issucc, Info: mart})
return
}