60 lines
1.5 KiB
Go
60 lines
1.5 KiB
Go
package martialhall
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/big"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.MartialhallUpgradeReq) (code pb.ErrorCode) {
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return
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}
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///练功请求
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.MartialhallUpgradeReq) (code pb.ErrorCode, data proto.Message) {
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var (
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err error
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mart *pb.DBMartialhall
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mdata *cfg.GameKungfuMasterworkerData
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issucc bool
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)
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if code = this.UpgradeCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if mart, err = this.module.modelMartialhall.queryUserMartialhall(session.GetUserId()); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.ConsumeRes(session, mdata.LevelDeplete, true); code != pb.ErrorCode_Success {
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return
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}
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n, _ := rand.Int(rand.Reader, big.NewInt(1000))
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if int32(n.Int64()) < mdata.Probability {
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issucc = true
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} else {
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issucc = false
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}
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if issucc {
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mart.Lv++
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settlement(mart.Pillar1, mdata)
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settlement(mart.Pillar2, mdata)
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settlement(mart.Pillar3, mdata)
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settlement(mart.Pillar4, mdata)
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settlement(mart.Pillar5, mdata)
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this.module.modelMartialhall.Add(session.GetUserId(), mart)
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}
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session.SendMsg(string(this.module.GetType()), "upgrade", &pb.MartialhallUpgradeResp{Issucc: issucc, Info: mart})
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return
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}
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