go_dreamfactory/modules/mainline/comp_configure.go

85 lines
2.2 KiB
Go

package mainline
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_mainlinechapter = "game_mainlinechapter.json"
game_mainline = "game_mainline.json"
)
///配置管理基础组件
type configureComp struct {
modules.MCompConfigure
module *Mainline
hlock sync.RWMutex
_mapMainline map[int64]*cfg.GameMainlineData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Mainline)
err = this.LoadMultiConfigure(map[string]interface{}{
game_mainlinechapter: cfg.NewGameMainlineChapter,
})
this._mapMainline = make(map[int64]*cfg.GameMainlineData, 0)
configure.RegisterConfigure(game_mainline, cfg.NewGameMainline, this.GetMainline)
return
}
func (this *configureComp) GetMainline() {
if v, err := this.GetConfigure(game_mainline); err == nil {
if configure, ok := v.(*cfg.GameMainline); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._mapMainline[int64(value.Id<<16)+int64(value.Intensity)] = value
}
return
}
} else {
log.Errorf("get game_pagoda conf err:%v", err)
}
return
}
// id + intensity
func (this *configureComp) GetMainlineConfigData(id, intensity int32) *cfg.GameMainlineData {
return this._mapMainline[int64(id<<16)+int64(intensity)]
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.GameMainlineChapterData) {
if v, err := this.GetConfigure(game_mainlinechapter); err != nil {
this.module.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.GameMainlineChapter
ok bool
)
if configure, ok = v.(*cfg.GameMainlineChapter); !ok {
this.module.Errorf("%T no is *cfg.Game_MainlineChapterData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}