go_dreamfactory/modules/hero/module.go
2022-09-06 10:40:41 +08:00

365 lines
10 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
)
func NewModule() core.IModule {
m := new(Hero)
return m
}
type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelHero *ModelHero
modelRecord *ModelRecord
}
//模块名
func (this *Hero) GetType() core.M_Modules {
return comm.ModuleHero
}
//模块初始化接口 注册用户创建角色事件
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
//装备组件
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *Hero) Start() (err error) {
err = this.ModuleBase.Start()
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
return
}
//创建新英雄
func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
return this.modelHero.createMultiHero(uid, heroCfgId...)
}
//创建单个叠加英雄
func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode) {
_hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
if err == nil {
go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
initUpdate := map[string]interface{}{}
sz := result.GetTujian()
if len(sz) == 0 {
sz = make(map[string]bool, 0)
}
if _, ok := result.GetTujian()[heroCfgId]; !ok {
sz[heroCfgId] = true
initUpdate["tujian"] = sz
}
if len(initUpdate) != 0 {
this.ModuleUser.ChangeUserExpand(uid, initUpdate)
}
}
}(session.GetUserId(), heroCfgId)
// 统计任务
this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId))
// 查品质
cfg := this.configure.GetHero(heroCfgId)
if cfg != nil {
this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
}
if bPush { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
}
return
}
code = pb.ErrorCode_HeroCreate
return
}
//获取英雄
func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
}
return hero, pb.ErrorCode_Success
}
//佩戴装备
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
list := make([]*pb.DBHero, 0)
if newHero, err := this.modelHero.setEquipment(hero); err != nil {
code = pb.ErrorCode_HeroEquipUpdate
return
} else {
if newHero != nil {
list = append(list, newHero)
}
}
list = append(list, hero)
this.modelHero.setEquipProperty(hero, equip)
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
// 随机任务统计
if hero.SuiteId != 0 || hero.SuiteExtId != 0 {
this.SendRdTask(session)
}
return
}
func (this *Hero) SendRdTask(session comm.IUserSession) {
equipmap := make(map[int32]map[int32]int32, 0) // k 套装id k1 xx星 v 数量
list := this.GetHeroList(session.GetUserId())
for _, v := range list {
if v.SuiteId != 0 || v.SuiteExtId != 0 {
if _, ok := equipmap[v.SuiteId]; !ok {
equipmap[v.SuiteId] = make(map[int32]int32, 0)
}
equipmap[v.SuiteId][v.Suite1Star]++
}
if v.SuiteExtId != 0 {
if _, ok := equipmap[v.SuiteExtId]; !ok {
equipmap[v.SuiteExtId] = make(map[int32]int32, 0)
}
equipmap[v.SuiteExtId][v.Suite2Star]++
}
}
for k, v := range equipmap {
for k1, v1 := range v {
this.ModuleRtask.SendToRtask(session, comm.Rtype46, v1, k1, k)
}
}
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
return this.modelHero.getHeroList(uid)
}
//查询英雄数量
func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
heroes := this.GetHeroList(uId)
for _, v := range heroes {
if v.HeroID == heroCfgId {
amount++
}
}
return amount
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
err := this.modelHero.consumeHeroCard(udi, hero, amount)
if err != nil {
code = pb.ErrorCode_DBError
return
}
return
}
// 清空数据
func (this *Hero) CleanData(uid string) {
this.modelHero.cleanData(uid)
}
// 创建一些特殊的英雄
func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode) {
if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 || amount == 0 {
return pb.ErrorCode_ReqParameterError
}
hero, err := this.modelHero.createOneHero(session.GetUserId(), heroConfId)
if err != nil {
return pb.ErrorCode_HeroCreate
}
hero.Lv = lv
hero.Star = star
hero.SameCount = amount
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,
"isOverlying": false,
"sameCount": amount,
}
// 保存数据
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
if err != nil {
log.Errorf("GetSpecified failed:%v", err)
return
}
// push change
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
return
}
//Event-------------------------------------------------------------------------------------------------玩家离线
func (this *Hero) EventUserOffline(session comm.IUserSession) {
err := this.modelHero.RemoveUserHeroInfo(session)
this.Debugf("EventUserOffline:%s err:%v", session, err)
}
// 批量创建多个英雄
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode) {
changeHero := make([]*pb.DBHero, 0)
for heroCfgId, num := range heros {
if num == 0 { // 数量为0 不做处理
continue
}
hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
if err != nil {
code = pb.ErrorCode_HeroCreate
continue
}
changeHero = append(changeHero, hero)
// 查品质
cfg := this.configure.GetHero(heroCfgId)
if cfg != nil {
this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
}
}
// 添加图鉴
go func(uid string, heros map[string]int32) { // 携程处理 图鉴数据
if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
initUpdate := map[string]interface{}{}
sz := result.GetTujian()
if len(sz) == 0 {
sz = make(map[string]bool, 0)
}
for k := range heros {
if _, ok := result.GetTujian()[k]; !ok {
sz[k] = true
initUpdate["tujian"] = sz
}
}
if len(initUpdate) != 0 {
this.ModuleUser.ChangeUserExpand(uid, initUpdate)
}
}
}(session.GetUserId(), heros)
for k := range heros { // 任务统计
this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(k))
}
if bPush && len(changeHero) > 0 { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
}
return
}
func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) {
var (
_hero *pb.DBHero
newhero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
)
_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
if code != pb.ErrorCode_Success {
return
}
newhero, code = this.modelHero.AddCardExp(session.GetUserId(), _hero, exp)
if code != pb.ErrorCode_Success {
return
}
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
if newhero != nil {
_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
}
_changeHero = append(_changeHero, _hero)
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
// 英雄练功
func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) {
var (
_hero *pb.DBHero
newhero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
)
_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
if code != pb.ErrorCode_Success {
return
}
if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
return
}
if !bKongfu {
_heroMap := map[string]interface{}{
"status": pb.HeroType_HeroTypeNil,
}
err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
this.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
}
_hero.Status = pb.HeroType_HeroTypeNil
_changeHero = append(_changeHero, _hero)
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
if _hero.SameCount > 1 {
_hero.SameCount -= 1
newHero := this.modelHero.CloneNewHero(_hero)
_changeHero = append(_changeHero, newHero)
}
_heroMap := map[string]interface{}{
"status": pb.HeroType_HeroTypeKongFu,
"isOverlying": false,
"sameCount": 1,
}
_hero.Status = pb.HeroType_HeroTypeKongFu
_hero.SameCount = 1
err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
this.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
}
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
if newhero != nil {
_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
}
_changeHero = append(_changeHero, _hero)
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
// 创建怪物英雄
func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
hero = this.modelHero.InitTempHero(heroCid, star, lv)
return
}