71 lines
2.0 KiB
Go
71 lines
2.0 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
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if len(req.HeroObjID) == 0 || len(req.Energy) == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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for _, v := range req.Energy {
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if v.UseEnergy < 0 || (v.UseType != comm.ResonanceAtkPro && v.UseType != comm.ResonanceHpPro && v.UseType != comm.ResonanceDefPro) {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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}
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return
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}
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func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
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var (
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_hero *pb.DBHero
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totalEnergy int32
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)
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code = this.ResonanceUseEnergyCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if code != pb.ErrorCode_Success {
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return
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}
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for _, v := range req.Energy {
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totalEnergy += v.UseEnergy
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}
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if _hero.DistributionResonate < totalEnergy { // 能量点数不够
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code = pb.ErrorCode_HeroNoEnergy
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return
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}
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for _, v := range req.Energy {
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if v.UseEnergy > 0 {
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_hero.Energy[v.UseType] += v.UseEnergy
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}
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}
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_hero.DistributionResonate -= totalEnergy
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_heroMap := map[string]interface{}{
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"distributionResonate": _hero.DistributionResonate, // 减没有分配的能量
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"energy": _hero.Energy,
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"isOverlying": false,
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}
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err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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code = pb.ErrorCode_DBError
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this.module.Errorf("update hero skill failed:%v", err1)
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return
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}
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// 计算属性
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this.module.modelHero.setEnergyProperty(_hero)
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session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
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return
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}
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