90 lines
2.6 KiB
Go
90 lines
2.6 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 英雄共鸣
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func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) {
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var (
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_hero *pb.DBHero
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)
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code = this.ResonanceResetCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
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code = pb.ErrorCode_HeroNoResonate
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return
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}
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// 共鸣次数判断
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resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, _hero.Star)
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if resonConfig == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
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code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
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return
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}
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_costConfig, err1 := this.module.configure.GetHeroResonanceRestConfig()
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if err1 != nil {
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code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
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return
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}
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// 消耗校验
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code = this.module.ConsumeRes(session, _costConfig.Var, true)
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if code != pb.ErrorCode_Success {
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return
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}
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property := make(map[string]int32, 0)
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property[comm.HpPro] -= _hero.AddProperty[comm.HpPro]
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property[comm.AtkPro] -= _hero.AddProperty[comm.AtkPro]
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property[comm.DefPro] -= _hero.AddProperty[comm.DefPro]
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this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property)
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for k := range _hero.Energy { // 清除玩家选择的共鸣属性
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delete(_hero.Energy, k)
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}
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_hero.DistributionResonate = _hero.ResonateNum * resonConfig.Energy
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_heroMap := map[string]interface{}{
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"distributionResonate": _hero.DistributionResonate,
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"energy": _hero.Energy,
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"isOverlying": false,
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}
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err1 = this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.module.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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// 计算属性
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this.module.modelHero.setEnergyProperty(_hero)
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//session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
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session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
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return
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}
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