196 lines
5.0 KiB
Go
196 lines
5.0 KiB
Go
package equipment
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import (
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"fmt"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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game_equip = "game_equip.json" //装备信息表
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equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
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equip_intensify = "game_equipintensify.json" //装备等级消耗表
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equip_suit = "game_equipsuit.json" //装备套装表
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)
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///背包配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Equipment
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Equipment)
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this.LoadConfigure(game_equip, cfg.NewGameEquip)
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this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary)
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this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
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this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
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return
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}
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//获取装备配置数据
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func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equip); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquip); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取装备配置数据
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func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equip); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquip).GetDataMap()[equipmentId]; !ok {
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err = fmt.Errorf("EquipmentConfigure not found:%s ", equipmentId)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取装备配置数据
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func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (configure []*cfg.GameEquipData, err error) {
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var (
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t interface{}
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c *cfg.GameEquipData
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ok bool
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)
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if t, err = this.GetConfigure(game_equip); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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configure = make([]*cfg.GameEquipData, len(equipmentId))
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for i, v := range equipmentId {
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if c, ok = t.(*cfg.GameEquip).GetDataMap()[v]; ok {
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configure[i] = c
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return
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}
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}
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}
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return
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}
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//获取装备属性表
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func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibrary, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquipAttrlibrary); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取属性词列表
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func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameEquipAttrlibraryData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquipAttrlibrary).GetDataMap()[key]; !ok {
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err = fmt.Errorf("EquipmentConfigure GetEquipmentAttrlibraryConfigureByKey not found:%d ", key)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取属性词列表
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func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibraryData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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configure = make([]*cfg.GameEquipAttrlibraryData, 0)
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for _, v1 := range v.(*cfg.GameEquipAttrlibrary).GetDataList() {
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if v1.Libraryid == Id {
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configure = append(configure, v1)
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}
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}
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}
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return
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}
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//获取武器等级消耗表
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func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.GameEquipIntensify, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(equip_intensify); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquipIntensify); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取武器等级消耗表
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func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (configure *cfg.GameEquipIntensifyData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(equip_intensify); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v1 := range v.(*cfg.GameEquipIntensify).GetDataList() {
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if v1.Star == star && v1.Level == lv {
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configure = v1
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}
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}
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if configure == nil {
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err = fmt.Errorf("EquipmentConfigure not found star :%d lv:%d", star, lv)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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