go_dreamfactory/modules/equipment/api_sellI.go
2022-09-09 16:34:26 +08:00

67 lines
1.8 KiB
Go

package equipment
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) SellCheck(session comm.IUserSession, req *pb.EquipmentSellReq) (code pb.ErrorCode) {
if req.EquipIds == nil || len(req.EquipIds) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
//出售
func (this *apiComp) Sell(session comm.IUserSession, req *pb.EquipmentSellReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
equipments []*pb.DB_Equipment
confs []*cfg.GameEquipData
sale []*cfg.Gameatn
)
if code = this.SellCheck(session, req); code != pb.ErrorCode_Success {
return
}
if equipments, err = this.module.modelEquipment.QueryUserEquipmentsByIds(session.GetUserId(), req.EquipIds); err != nil {
code = pb.ErrorCode_ReqParameterError
return
}
confs = make([]*cfg.GameEquipData, len(equipments))
for i, v := range equipments {
if v.HeroId != "" || v.Islock {
code = pb.ErrorCode_EquipmentNoCanSell
this.module.Errorf("NoCanSell %v", v)
return
}
if confs[i], err = this.module.configure.GetEquipmentConfigureById(v.CId); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_EquipmentOnFoundEquipment
return
}
if confs[i].Sale == nil || len(confs[i].Sale) == 0 {
code = pb.ErrorCode_EquipmentNoCanSell
return
}
}
sale = make([]*cfg.Gameatn, 0)
for _, v := range confs {
for _, s := range v.Sale {
sale = append(sale, s)
}
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DelEquipments(session, req.EquipIds, true); code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), "sell", &pb.EquipmentSellResp{IsSucc: true})
return
}