go_dreamfactory/modules/equipment/api_equip.go
2022-08-31 16:11:23 +08:00

190 lines
5.9 KiB
Go

package equipment
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"math"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (code pb.ErrorCode) {
if len(req.EquipmentId) != 6 || req.HeroCardId == "" {
code = pb.ErrorCode_ReqParameterError
}
return
}
///英雄挂在装备 code 错误码信息 data 错误附加数据
func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
confs []*cfg.GameEquipData
equipment *pb.DB_Equipment
equipments []*pb.DB_Equipment
updatequipment []*pb.DB_Equipment
equipNum int32
equipStr map[int32]int32 = make(map[int32]int32)
equipLv map[int32]int32 = make(map[int32]int32)
hero *pb.DBHero
suite1Str, suite1Lv, suite2Str, suite2Lv int32 = math.MaxInt32, math.MaxInt32, math.MaxInt32, math.MaxInt32
)
if code = this.EquipCheck(session, req); code != pb.ErrorCode_Success {
return
}
//校验数据
confs = make([]*cfg.GameEquipData, len(req.EquipmentId))
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
//获取英雄数据
if hero, code = this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), req.HeroCardId); code != pb.ErrorCode_Success {
return
}
for i, v := range req.EquipmentId {
if v != "" {
equipNum++
if equipments[i], err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip_Check err:%v", err)
code = pb.ErrorCode_EquipmentOnFoundEquipment
return
}
if equipments[i].HeroId != "" && hero.Id != equipments[i].HeroId { //装备已经有宿主了
code = pb.ErrorCode_EquipmentIsWorn
return
}
equipLv[equipments[i].Lv]++
if confs[i], err = this.module.configure.GetEquipmentConfigureById(equipments[i].CId); err != nil {
log.Errorf("Equip_Check err:%v", err)
code = pb.ErrorCode_ConfigNoFound
return
}
equipStr[confs[i].Star]++
if i < 4 {
if confs[i].Star < suite1Str {
suite1Str = confs[i].Star
}
if equipments[i].Lv < suite1Lv {
suite1Lv = equipments[i].Lv
}
} else {
if confs[i].Star < suite2Str {
suite2Str = confs[i].Star
}
if equipments[i].Lv < suite2Lv {
suite2Lv = equipments[i].Lv
}
}
} else {
equipments[i] = nil
}
}
//读取英雄原装备
for i, v := range hero.EquipID {
if v != "" {
if equipments[i] != nil && v != equipments[i].Id {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
code = pb.ErrorCode_SystemError
return
}
equipment.HeroId = ""
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipment, equipments[i])
} else if equipments[i] == nil {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
code = pb.ErrorCode_SystemError
return
}
equipment.HeroId = ""
updatequipment = append(updatequipment, equipment)
}
} else {
if equipments[i] != nil {
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipments[i])
}
}
}
msuit := true
subsit := true
for i, v := range equipments { //校验装备位置
if v != nil {
if i != int(confs[i].Pos) {
log.Errorf("Equip conf:%+v Target:%d Incorrect range!", confs[i], i)
code = pb.ErrorCode_SystemError
return
}
hero.EquipID[i] = v.Id
} else {
if i < 4 {
msuit = false //主套装没有
} else {
subsit = false //辅套装没有
}
hero.EquipID[i] = ""
}
}
if msuit { //前4个位置都有装备 判断是否存在套装
if confs[0].Suittype == confs[1].Suittype &&
confs[1].Suittype == confs[2].Suittype &&
confs[2].Suittype == confs[3].Suittype {
hero.SuiteId = confs[0].Suittype
hero.Suite1Star = suite1Str
hero.Suite1Lv = suite1Lv
}
} else {
hero.SuiteId = 0
hero.Suite1Star = 0
hero.Suite1Lv = 0
}
if subsit { //后2个位置都有装备 判断是否存在套装
if confs[4].Suittype == confs[5].Suittype {
hero.SuiteExtId = confs[4].Suittype
hero.Suite2Star = suite2Str
hero.Suite2Lv = suite2Lv
}
} else {
hero.SuiteExtId = 0
hero.Suite2Star = 0
hero.Suite2Lv = 0
}
//更新装备数据加成
if code = this.module.ModuleHero.UpdateEquipment(session, hero, equipments); code != pb.ErrorCode_Success {
log.Errorf("Equip ModuleHero UpdateEquipment code%v", code)
return
}
//同步数据
if err = this.module.modelEquipment.UpdateByHeroId(session.GetUserId(), updatequipment...); err != nil {
log.Errorf("Equip err%v", err)
code = pb.ErrorCode_SystemError
return
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype5, utils.ToInt32(hero.HeroID), equipNum)
for k, v := range equipStr {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype41, utils.ToInt32(hero.HeroID), v, k)
}
for k, v := range equipLv {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype42, utils.ToInt32(hero.HeroID), v, k)
}
if hero.SuiteId != 0 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
}
if hero.SuiteExtId != 0 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
}
session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
return
}