go_dreamfactory/lego/utils/codec/string.go

32 lines
783 B
Go

package codec
import "strconv"
func Atoi(b []byte) (int, error) {
return strconv.Atoi(BytesToString(b))
}
func ParseInt(b []byte, base int, bitSize int) (int64, error) {
return strconv.ParseInt(BytesToString(b), base, bitSize)
}
func ParseUint(b []byte, base int, bitSize int) (uint64, error) {
return strconv.ParseUint(BytesToString(b), base, bitSize)
}
func ParseFloat(b []byte, bitSize int) (float64, error) {
return strconv.ParseFloat(BytesToString(b), bitSize)
}
func UintToString(n uint64) string {
return BytesToString(strconv.AppendUint([]byte{}, n, 10))
}
func IntToString(n int64) string {
return BytesToString(strconv.AppendInt([]byte{}, n, 10))
}
func FloatToString(f float64) string {
return BytesToString(strconv.AppendFloat([]byte{}, f, 'f', -1, 64))
}